// Modified by:
// Created: 15.11.99
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "framebase.h"
-#endif
-
#include "wx/toplevel.h" // the base class
// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
-WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxStatusLineNameStr[];
+extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxToolBar;
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// wxFrame-specific (i.e. not for wxDialog) styles
+#define wxFRAME_NO_TASKBAR 0x0002 // No taskbar button (MSW only)
+#define wxFRAME_TOOL_WINDOW 0x0004 // No taskbar button, no system menu
+#define wxFRAME_FLOAT_ON_PARENT 0x0008 // Always above its parent
+#define wxFRAME_SHAPED 0x0010 // Create a window that is able to be shaped
+
// ----------------------------------------------------------------------------
// wxFrame is a top-level window with optional menubar, statusbar and toolbar
//
// sends a size event to the window using its current size -- this has an
// effect of refreshing the window layout
- //
- // currently it is only implemented under MSW but is declared here to make
- // it possible to call it in portable code without using #ifdef's
- virtual void SendSizeEvent() { }
+ virtual void SendSizeEvent();
// menu bar functions
// ------------------
virtual wxMenuBar *GetMenuBar() const { return m_frameMenuBar; }
#endif // wxUSE_MENUS
- // process menu command: returns TRUE if processed
+ // process menu command: returns true if processed
bool ProcessCommand(int winid);
// status bar functions
#if wxUSE_STATUSBAR
// create the main status bar by calling OnCreateStatusBar()
virtual wxStatusBar* CreateStatusBar(int number = 1,
- long style = wxST_SIZEGRIP,
+ long style = wxST_SIZEGRIP|wxFULL_REPAINT_ON_RESIZE,
wxWindowID winid = 0,
const wxString& name =
wxStatusLineNameStr);
virtual wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
// sets the main status bar
- void SetStatusBar(wxStatusBar *statBar) { m_frameStatusBar = statBar; }
+ virtual void SetStatusBar(wxStatusBar *statBar);
// forward these to status bar
virtual void SetStatusText(const wxString &text, int number = 0);
#if wxUSE_TOOLBAR
// create main toolbar bycalling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
// get/set the main toolbar
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
- virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
+ virtual void SetToolBar(wxToolBar *toolbar);
#endif // wxUSE_TOOLBAR
// implementation only from now on
// send wxUpdateUIEvents for all menu items in the menubar,
// or just for menu if non-NULL
- void DoMenuUpdates(wxMenu* menu = NULL);
+ virtual void DoMenuUpdates(wxMenu* menu = NULL);
#endif // wxUSE_MENUS
// do the UI update processing for this window
#ifndef wxTopLevelWindowNative
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style) = wxFULLSCREEN_ALL)
- { return FALSE; }
+ { return false; }
virtual bool IsFullScreen() const
- { return FALSE; }
+ { return false; }
#endif // no wxTopLevelWindowNative
- // show help text (typically in the statusbar); show is FALSE
- // if you are hiding the help, TRUE otherwise
+#if wxUSE_MENUS || wxUSE_TOOLBAR
+ // show help text (typically in the statusbar); show is false
+ // if you are hiding the help, true otherwise
virtual void DoGiveHelp(const wxString& text, bool show);
-
-#ifdef WXWIN_COMPATIBILITY_2_2
- // call this to simulate a menu command
- bool Command(int winid) { return ProcessCommand(winid); }
-#endif // WXWIN_COMPATIBILITY_2_2
+#endif
protected:
// the frame main menu/status/tool bars
virtual void AttachMenuBar(wxMenuBar *menubar);
wxMenuBar *m_frameMenuBar;
+#endif // wxUSE_MENUS
-#if wxUSE_STATUSBAR
+#if wxUSE_STATUSBAR && (wxUSE_MENUS || wxUSE_TOOLBAR)
// the saved status bar text overwritten by DoGiveHelp()
wxString m_oldStatusText;
-#endif // wxUSE_STATUSBAR
-#endif // wxUSE_MENUS
+#endif
#if wxUSE_STATUSBAR
// override to update status bar position (or anything else) when
virtual void PositionStatusBar() { }
// show the help string for this menu item in the given status bar: the
- // status bar pointer can be NULL; return TRUE if help was shown
+ // status bar pointer can be NULL; return true if help was shown
bool ShowMenuHelp(wxStatusBar *statbar, int helpid);
wxStatusBar *m_frameStatusBar;
#if defined(__WXUNIVERSAL__) // && !defined(__WXMICROWIN__)
#include "wx/univ/frame.h"
#else // !__WXUNIVERSAL__
- #if defined(__WXMSW__)
+ #if defined(__WXPALMOS__)
+ #include "wx/palmos/frame.h"
+ #elif defined(__WXMSW__)
#include "wx/msw/frame.h"
- #elif defined(__WXGTK__)
+ #elif defined(__WXGTK20__)
#include "wx/gtk/frame.h"
+ #elif defined(__WXGTK__)
+ #include "wx/gtk1/frame.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/frame.h"
#elif defined(__WXMAC__)