*/
#if __MWERKS__
#include <stddef.h>
- #if defined(WIN32) || defined(_WIN32)
- #ifndef WINVER
- #define WINVER 0x0400
- #endif
- #endif
#endif
-
/*
first define Windows symbols if they're not defined on the command line: we
can autodetect everything we need if _WIN32 is defined
#define __WIN32__
#endif
+ /*
+ see MSDN for the description of possible WINVER values, this one is a
+ good default and, anyhow, we check for most of the features we use
+ during run-time.
+ */
+ #ifndef WINVER
+ #define WINVER 0x0400
+ #endif
+
/* Win95 means Win95-style UI, i.e. Win9x/NT 4+ */
- #if !defined(__WIN95__) && defined(WINVER) && (WINVER >= 0x0400)
+ #if !defined(__WIN95__) && (WINVER >= 0x0400)
#define __WIN95__
#endif
#endif /* Win32 */
#endif
#endif /* WINE */
-#if defined(TWIN32) && !defined(__TWIN32__)
- #define __TWIN32__
-#endif /* Twin32 */
-
/*
Include wx/setup.h for the Unix platform defines generated by configure and
the library compilation options
/* check the consistency of the settings in setup.h */
#include "wx/chkconf.h"
+/*
+ some compilers don't support iostream.h any longer, so override the users
+ setting here in such case.
+ */
+#if defined(_MSC_VER) && (_MSC_VER >= 1310)
+ #undef wxUSE_IOSTREAMH
+ #define wxUSE_IOSTREAMH 0
+#endif /* compilers not supporting iostream.h */
+
/*
old C++ headers (like <iostream.h>) declare classes in the global namespace
while the new, standard ones (like <iostream>) do it in std:: namespace
either case
*/
#if !wxUSE_IOSTREAMH
- #define wxSTD std::
+ #define wxSTD std::
#else
- #define wxSTD
+ #define wxSTD
#endif
/*
#endif
#endif
+#if defined (__WXMAC__)
+ #ifndef WORDS_BIGENDIAN
+ #define WORDS_BIGENDIAN 1
+ #endif
+#endif
+
#endif /* _WX_PLATFORM_H_ */