#define _WX_DCPSG_H_
#ifdef __GNUG__
-#pragma interface
+#pragma interface "dcpsg.h"
#endif
#include "wx/dc.h"
virtual void BeginDrawing() {}
virtual void EndDrawing() {}
- void DoFloodFill(wxCoord x1, wxCoord y1, const wxColour &col, int style=wxFLOOD_SURFACE );
+ bool DoFloodFill(wxCoord x1, wxCoord y1, const wxColour &col, int style=wxFLOOD_SURFACE );
bool DoGetPixel(wxCoord x1, wxCoord y1, wxColour *col) const;
void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
void DoDrawSpline(wxList *points);
bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
- wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop = wxCOPY, bool useMask = FALSE);
+ wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop = wxCOPY, bool useMask = FALSE,
+ wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
bool CanDrawBitmap() const { return TRUE; }
void DoDrawIcon( const wxIcon& icon, wxCoord x, wxCoord y );
void SetPrintData(const wxPrintData& data) { m_printData = data; }
virtual int GetDepth() const { return 24; }
+
+ static void SetResolution(int ppi);
+ static int GetResolution();
+
+private:
+ static float ms_PSScaleFactor;
protected: