+\func{void}{Delete}{\void}
+
+Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
+thread. It asks the thread to terminate and, if the thread code is well
+written, the thread will terminate after the next call to
+\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon.
+
+However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
+often enough (or at all), the function will not return immediately, but wait
+until the thread terminates. As it may take a long time, and the message processing
+is not stopped during this function execution, message handlers may be
+called from inside it!
+
+Delete() may be called for a thread in any state: running, paused or even not
+yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
+\helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the
+thread object. However, you should not call Delete() on a detached thread which
+already terminated -- doing so will probably result in a crash because the
+thread object doesn't exist any more.
+
+For detached threads Delete() will also delete the C++ thread object, but it
+will not do this for joinable ones.
+
+This function can only be called from another thread context.
+
+
+\membersection{wxThread::Entry}\label{wxthreadentry}
+
+\func{virtual ExitCode}{Entry}{\void}
+
+This is the entry point of the thread. This function is pure virtual and must
+be implemented by any derived class. The thread execution will start here.