BEGIN_EVENT_TABLE(wxSpinCtrl, wxSpinButton)
EVT_CHAR(wxSpinCtrl::OnChar)
-
EVT_SET_FOCUS(wxSpinCtrl::OnSetFocus)
EVT_KILL_FOCUS(wxSpinCtrl::OnKillFocus)
- EVT_SPIN(wxID_ANY, wxSpinCtrl::OnSpinChange)
END_EVENT_TABLE()
#define GetBuddyHwnd() (HWND)(m_hwndBuddy)
// process a WM_COMMAND generated by the buddy text control
bool wxSpinCtrl::ProcessTextCommand(WXWORD cmd, WXWORD WXUNUSED(id))
{
- if ( cmd == EN_CHANGE )
+ if ( (cmd == EN_CHANGE) && (!m_blockEvent ))
{
wxCommandEvent event(wxEVT_COMMAND_TEXT_UPDATED, GetId());
event.SetEventObject(this);
int min, int max, int initial,
const wxString& name)
{
+ m_blockEvent = false;
+
// this should be in ctor/init function but I don't want to add one to 2.8
// to avoid problems with default ctor which can be inlined in the user
// code and so might not get this fix without recompilation
void wxSpinCtrl::SetValue(int val)
{
+ m_blockEvent = true;
+
wxSpinButton::SetValue(val);
// normally setting the value of the spin button is enough as it updates
}
m_oldValue = GetValue();
+
+ m_blockEvent = false;
}
int wxSpinCtrl::GetValue() const
m_oldValue = value;
}
-void wxSpinCtrl::OnSpinChange(wxSpinEvent& eventSpin)
+bool wxSpinCtrl::MSWOnScroll(int WXUNUSED(orientation), WXWORD wParam,
+ WXWORD pos, WXHWND control)
{
- const int value = eventSpin.GetPosition();
- if ( value != m_oldValue )
+ wxCHECK_MSG( control, false, wxT("scrolling what?") );
+
+ if ( wParam != SB_THUMBPOSITION )
{
- SendSpinUpdate(value);
+ // probable SB_ENDSCROLL - we don't react to it
+ return false;
}
+
+ int new_value = (short) pos;
+ if (m_oldValue != new_value)
+ SendSpinUpdate( new_value );
+
+ return TRUE;
}
+bool wxSpinCtrl::MSWOnNotify(int WXUNUSED(idCtrl), WXLPARAM lParam, WXLPARAM *result)
+{
+ NM_UPDOWN *lpnmud = (NM_UPDOWN *)lParam;
+
+ if (lpnmud->hdr.hwndFrom != GetHwnd()) // make sure it is the right control
+ return false;
+
+ *result = 0; // never reject UP and DOWN events
+
+ return TRUE;
+}
+
+
// ----------------------------------------------------------------------------
// size calculations
// ----------------------------------------------------------------------------