#include "wx/spinctrl.h"
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
BEGIN_EVENT_TABLE(wxSpinCtrl, wxSpinButton)
EVT_CHAR(wxSpinCtrl::OnChar)
+
+ EVT_SET_FOCUS(wxSpinCtrl::OnSetFocus)
+
EVT_SPIN(-1, wxSpinCtrl::OnSpinChange)
END_EVENT_TABLE()
switch ( message )
{
case WM_SETFOCUS:
+ // if the focus comes from the spin control itself, don't set it
+ // back to it -- we don't want to go into an infinite loop
+ if ( wParam == spin->GetHWND() )
+ break;
+ //else: fall through
+
case WM_KILLFOCUS:
case WM_CHAR:
case WM_DEADCHAR:
void wxSpinCtrl::OnChar(wxKeyEvent& event)
{
- switch ( event.KeyCode() )
+ switch ( event.GetKeyCode() )
{
case WXK_RETURN:
{
event.Skip();
}
+void wxSpinCtrl::OnSetFocus(wxFocusEvent& event)
+{
+ // when we get focus, give it to our buddy window as it needs it more than
+ // we do
+ ::SetFocus((HWND)m_hwndBuddy);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// construction
// ----------------------------------------------------------------------------
// know whether this is a horizontal or vertical control (we're always
// vertical)
style |= wxSP_VERTICAL;
+
+ if ( (style & wxBORDER_MASK) == wxBORDER_DEFAULT )
+ style |= wxBORDER_SUNKEN;
+
SetWindowStyle(style);
+ WXDWORD exStyle = 0;
+ WXDWORD msStyle = MSWGetStyle(GetWindowStyle(), & exStyle) ;
+
// calculate the sizes: the size given is the toal size for both controls
// and we need to fit them both in the given width (height is the same)
wxSize sizeText(size), sizeBtn(size);
wxPoint posBtn(pos);
posBtn.x += sizeText.x + MARGIN_BETWEEN;
- // create the spin button
- if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
- {
- return FALSE;
- }
-
- SetRange(min, max);
- SetValue(initial);
-
- bool want3D;
- WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
- int msStyle = WS_CHILD;
-
- // Even with extended styles, need to combine with WS_BORDER for them to
- // look right.
- if ( want3D || wxStyleHasBorder(style) )
- msStyle |= WS_BORDER;
-
- if ( style & wxCLIP_SIBLINGS )
- msStyle |= WS_CLIPSIBLINGS;
+ // we must create the text control before the spin button for the purpose
+ // of the dialog navigation: if there is a static text just before the spin
+ // control, activating it by Alt-letter should give focus to the text
+ // control, not the spin and the dialog navigation code will give focus to
+ // the next control (at Windows level), not the one after it
// create the text window
+
m_hwndBuddy = (WXHWND)::CreateWindowEx
(
- exStyle, // sunken border
+ exStyle, // sunken border
_T("EDIT"), // window class
NULL, // no window title
- msStyle /* | WS_CLIPSIBLINGS */, // style (will be shown later)
+ msStyle, // style (will be shown later)
pos.x, pos.y, // position
0, 0, // size (will be set later)
GetHwndOf(parent), // parent
return FALSE;
}
+
+ // create the spin button
+ if ( !wxSpinButton::Create(parent, id, posBtn, sizeBtn, style, name) )
+ {
+ return FALSE;
+ }
+
+ SetRange(min, max);
+ SetValue(initial);
+
// subclass the text ctrl to be able to intercept some events
m_wndProcBuddy = (WXFARPROC)::GetWindowLong(GetBuddyHwnd(), GWL_WNDPROC);
::SetWindowLong(GetBuddyHwnd(), GWL_USERDATA, (LONG)this);
return n;
}
+void wxSpinCtrl::SetSelection(long from, long to)
+{
+ // if from and to are both -1, it means (in wxWindows) that all text should
+ // be selected - translate into Windows convention
+ if ( (from == -1) && (to == -1) )
+ {
+ from = 0;
+ }
+
+ ::SendMessage((HWND)m_hwndBuddy, EM_SETSEL, (WPARAM)from, (LPARAM)to);
+}
+
// ----------------------------------------------------------------------------
// forward some methods to subcontrols
// ----------------------------------------------------------------------------