// Created: 12/07/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _OGL_BASIC_H_
virtual void OnDelete();
virtual void OnDraw(wxDC& dc);
virtual void OnDrawContents(wxDC& dc);
- virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
+ virtual void OnDrawBranches(wxDC& dc, bool erase = false);
virtual void OnMoveLinks(wxDC& dc);
virtual void OnErase(wxDC& dc);
virtual void OnEraseContents(wxDC& dc);
virtual void OnLeftDoubleClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
- virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
- virtual void OnMovePost(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
+ virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = true);
+ virtual void OnMovePost(wxDC& dc, double x, double y, double old_x, double old_y, bool display = true);
virtual void OnDragLeft(bool draw, double x, double y, int keys=0, int attachment = 0); // Erase if draw false
virtual void OnBeginDragLeft(double x, double y, int keys=0, int attachment = 0);
virtual void OnDrawOutline(wxDC& dc, double x, double y, double w, double h);
virtual void OnDrawControlPoints(wxDC& dc);
virtual void OnEraseControlPoints(wxDC& dc);
- virtual void OnMoveLink(wxDC& dc, bool moveControlPoints = TRUE);
+ virtual void OnMoveLink(wxDC& dc, bool moveControlPoints = true);
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
virtual void OnLeftDoubleClick(double WXUNUSED(x), double WXUNUSED(y), int WXUNUSED(keys) = 0, int WXUNUSED(attachment) = 0) {}
virtual void OnRightClick(double x, double y, int keys = 0, int attachment = 0);
virtual void OnSize(double x, double y);
- virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
- virtual void OnMovePost(wxDC& dc, double x, double y, double old_x, double old_y, bool display = TRUE);
+ virtual bool OnMovePre(wxDC& dc, double x, double y, double old_x, double old_y, bool display = true);
+ virtual void OnMovePost(wxDC& dc, double x, double y, double old_x, double old_y, bool display = true);
virtual void OnDragLeft(bool draw, double x, double y, int keys=0, int attachment = 0); // Erase if draw false
virtual void OnBeginDragLeft(double x, double y, int keys=0, int attachment = 0);
virtual void MakeMandatoryControlPoints();
virtual void ResetMandatoryControlPoints();
- inline virtual bool Recompute() { return TRUE; };
+ inline virtual bool Recompute() { return true; };
// Calculate size recursively, if size changes. Size might depend on children.
inline virtual void CalculateSize() { };
- virtual void Select(bool select = TRUE, wxDC* dc = NULL);
- virtual void SetHighlight(bool hi = TRUE, bool recurse = FALSE);
+ virtual void Select(bool select = true, wxDC* dc = NULL);
+ virtual void SetHighlight(bool hi = true, bool recurse = false);
inline virtual bool IsHighlighted() const { return m_highlighted; };
virtual bool Selected() const;
virtual bool AncestorSelected() const;
- void SetSensitivityFilter(int sens = OP_ALL, bool recursive = FALSE);
+ void SetSensitivityFilter(int sens = OP_ALL, bool recursive = false);
int GetSensitivityFilter() const { return m_sensitivity; }
- void SetDraggable(bool drag, bool recursive = FALSE);
+ void SetDraggable(bool drag, bool recursive = false);
inline void SetFixedSize(bool x, bool y) { m_fixedWidth = x; m_fixedHeight = y; };
inline void GetFixedSize(bool *x, bool *y) const { *x = m_fixedWidth; *y = m_fixedHeight; };
inline bool GetFixedWidth() const { return m_fixedWidth; }
inline bool GetFixedHeight() const { return m_fixedHeight; }
inline void SetSpaceAttachments(bool sp) { m_spaceAttachments = sp; };
inline bool GetSpaceAttachments() const { return m_spaceAttachments; };
- void SetShadowMode(int mode, bool redraw = FALSE);
+ void SetShadowMode(int mode, bool redraw = false);
inline int GetShadowMode() const { return m_shadowMode; }
virtual bool HitTest(double x, double y, int *attachment, double *distance);
inline void SetCentreResize(bool cr) { m_centreResize = cr; }
virtual void Show(bool show);
virtual bool IsShown() const { return m_visible; }
- virtual void Move(wxDC& dc, double x1, double y1, bool display = TRUE);
+ virtual void Move(wxDC& dc, double x1, double y1, bool display = true);
virtual void Erase(wxDC& dc);
virtual void EraseContents(wxDC& dc);
virtual void Draw(wxDC& dc);
virtual void Flash();
virtual void MoveLinks(wxDC& dc);
virtual void DrawContents(wxDC& dc); // E.g. for drawing text label
- virtual void SetSize(double x, double y, bool recursive = TRUE);
+ virtual void SetSize(double x, double y, bool recursive = true);
virtual void SetAttachmentSize(double x, double y);
void Attach(wxShapeCanvas *can);
void Detach();
- inline virtual bool Constrain() { return FALSE; } ;
+ inline virtual bool Constrain() { return false; } ;
void AddLine(wxLineShape *line, wxShape *other,
int attachFrom = 0, int attachTo = 0,
virtual wxRealPoint CalcSimpleAttachment(const wxRealPoint& pt1, const wxRealPoint& pt2,
int nth, int noArcs, wxLineShape* line);
- // Returns TRUE if pt1 <= pt2 in the sense that one point comes before another on an
+ // Returns true if pt1 <= pt2 in the sense that one point comes before another on an
// edge of the shape.
// attachmentPoint is the attachment point (= side) in question.
virtual bool AttachmentSortTest(int attachmentPoint, const wxRealPoint& pt1, const wxRealPoint& pt2);
- virtual void EraseLinks(wxDC& dc, int attachment = -1, bool recurse = FALSE);
- virtual void DrawLinks(wxDC& dc, int attachment = -1, bool recurse = FALSE);
+ virtual void EraseLinks(wxDC& dc, int attachment = -1, bool recurse = false);
+ virtual void DrawLinks(wxDC& dc, int attachment = -1, bool recurse = false);
virtual bool MoveLineToNewAttachment(wxDC& dc, wxLineShape *to_move,
double x, double y);
virtual int GetAttachmentLineCount(int attachment) const;
// Draw the branches (not the actual arcs though)
- virtual void OnDrawBranches(wxDC& dc, int attachment, bool erase = FALSE);
- virtual void OnDrawBranches(wxDC& dc, bool erase = FALSE);
+ virtual void OnDrawBranches(wxDC& dc, int attachment, bool erase = false);
+ virtual void OnDrawBranches(wxDC& dc, bool erase = false);
// Branching attachment settings
inline void SetBranchNeckLength(int len) { m_branchNeckLength = len; }
// This is really to distinguish between lines and other images.
// For lines, want to pass drag to canvas, since lines tend to prevent
// dragging on a canvas (they get in the way.)
- virtual bool Draggable() const { return TRUE; }
+ virtual bool Draggable() const { return true; }
- // Returns TRUE if image is a descendant of this image
+ // Returns true if image is a descendant of this image
bool HasDescendant(wxShape *image);
// Creates a copy of this shape.
- wxShape *CreateNewCopy(bool resetMapping = TRUE, bool recompute = TRUE);
+ wxShape *CreateNewCopy(bool resetMapping = true, bool recompute = true);
// Does the copying for this object
virtual void Copy(wxShape& copy);
bool m_draggable;
int m_attachmentMode; // 0 for no attachments, 1 if using normal attachments,
// 2 for branching attachments
- bool m_spaceAttachments; // TRUE if lines at one side should be spaced
+ bool m_spaceAttachments; // true if lines at one side should be spaced
bool m_fixedWidth;
bool m_fixedHeight;
- bool m_centreResize; // Default is to resize keeping the centre constant (TRUE)
- bool m_drawHandles; // Don't draw handles if FALSE, usually TRUE
+ bool m_centreResize; // Default is to resize keeping the centre constant (true)
+ bool m_drawHandles; // Don't draw handles if false, usually true
wxList m_children; // In case it's composite
wxShape* m_parent; // In case it's a child
int m_formatMode;
double x2, double y2,
double *x3, double *y3);
bool HitTest(double x, double y, int *attachment, double *distance);
- void SetSize(double x, double y, bool recursive = TRUE);
+ void SetSize(double x, double y, bool recursive = true);
void OnDraw(wxDC& dc);
void OnDrawOutline(wxDC& dc, double x, double y, double w, double h);
double x2, double y2,
double *x3, double *y3);
void OnDraw(wxDC& dc);
- void SetSize(double x, double y, bool recursive = TRUE);
+ void SetSize(double x, double y, bool recursive = true);
void SetCornerRadius(double rad); // If > 0, rounded corners
double GetCornerRadius() const { return m_cornerRadius; }
double *x3, double *y3);
void OnDraw(wxDC& dc);
- void SetSize(double x, double y, bool recursive = TRUE);
+ void SetSize(double x, double y, bool recursive = true);
#if wxUSE_PROLOGIO
void WriteAttributes(wxExpr *clause);