/////////////////////////////////////////////////////////////////////////////
// Name: wx/motif/dcclient.h
-// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
+// Purpose: wxClientDCImpl, wxPaintDCImpl and wxWindowDCImpl classes
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
-#include "wx/dc.h"
+#include "wx/motif/dc.h"
-// ----------------------------------------------------------------------------
-// fwd declarations
-// ----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxWindowDC;
-class WXDLLEXPORT wxWindow;
-
-// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented
-// differently. On many platforms, however, they will be the same.
+class WXDLLIMPEXP_FWD_CORE wxWindow;
//-----------------------------------------------------------------------------
-// wxWindowDC
+// wxWindowDCImpl
//-----------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowDC : public wxDC
+class WXDLLEXPORT wxWindowDCImpl : public wxMotifDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxWindowDC)
-
public:
- wxWindowDC();
- wxWindowDC( wxWindow *win );
+ wxWindowDCImpl(wxDC *owner);
+ wxWindowDCImpl(wxDC *owner, wxWindow *win);
- ~wxWindowDC();
+ virtual ~wxWindowDCImpl();
// TODO this function is Motif-only for now - should it go into base class?
void Clear(const wxRect& rect);
wxCoord *x, wxCoord *y,
wxCoord *descent = NULL,
wxCoord *externalLeading = NULL,
- wxFont *theFont = NULL) const;
+ const wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
// if roundToWhite == true then the colour will be set to white unless
// it is RGB 0x000000;if roundToWhite == true the colour wull be set to
// black unless it id RGB 0xffffff
- int CalculatePixel(wxColour& colour, wxColour& curCol,
- bool roundToWhite) const;
+ WXPixel CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const;
// sets the foreground pixel taking into account the
// currently selected logical operation
- void SetForegroundPixelWithLogicalFunction(int pixel);
+ void SetForegroundPixelWithLogicalFunction(WXPixel pixel);
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
int style = wxFLOOD_SURFACE);
WXRegion m_clipRegion;
// Not sure if we'll need all of these
- int m_backgroundPixel;
+ WXPixel m_backgroundPixel;
wxColour m_currentColour;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentStyle ;
int m_currentFill ;
int m_autoSetting ; // See comment in dcclient.cpp
+
+ DECLARE_DYNAMIC_CLASS(wxWindowDCImpl)
};
-class WXDLLEXPORT wxPaintDC: public wxWindowDC
+class WXDLLEXPORT wxPaintDCImpl: public wxWindowDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxPaintDC)
-
public:
- wxPaintDC() { }
- wxPaintDC(wxWindow* win);
+ wxPaintDCImpl(wxDC *owner) : wxWindowDCImpl(owner) { }
+ wxPaintDCImpl(wxDC *owner, wxWindow* win);
+
+ virtual ~wxPaintDCImpl();
- ~wxPaintDC();
+ DECLARE_DYNAMIC_CLASS(wxPaintDCImpl)
};
-class WXDLLEXPORT wxClientDC: public wxWindowDC
+class WXDLLEXPORT wxClientDCImpl: public wxWindowDCImpl
{
- DECLARE_DYNAMIC_CLASS(wxClientDC)
-
public:
- wxClientDC() { }
- wxClientDC(wxWindow* win) : wxWindowDC(win) { }
+ wxClientDCImpl(wxDC *owner) : wxWindowDCImpl(owner) { }
+ wxClientDCImpl(wxDC *owner, wxWindow* win)
+ : wxWindowDCImpl(owner, win) { }
+
+ DECLARE_DYNAMIC_CLASS(wxClientDCImpl)
};
#endif // _WX_DCCLIENT_H_