#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
#include "wx/msw/private.h"
-#include "wx/image.h"
+#include "wx/msw/dc.h" // for wxDCTemp
+
#include "wx/msw/uxtheme.h"
+#if wxUSE_UXTHEME
+ // no need to include tmschema.h
+ #ifndef BP_PUSHBUTTON
+ #define BP_PUSHBUTTON 1
+
+ #define PBS_NORMAL 1
+ #define PBS_HOT 2
+ #define PBS_PRESSED 3
+ #define PBS_DISABLED 4
+ #define PBS_DEFAULTED 5
+
+ #define TMT_CONTENTMARGINS 3602
+ #endif
+#endif // wxUSE_UXTHEME
+
+#ifndef ODS_NOFOCUSRECT
+ #define ODS_NOFOCUSRECT 0x0200
+#endif
+
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
- m_bmpNormal = bitmap;
+ SetBitmapLabel(bitmap);
SetName(name);
#if wxUSE_VALIDATORS
parent->AddChild(this);
- m_backgroundColour = parent->GetBackgroundColour();
- m_foregroundColour = parent->GetForegroundColour();
m_windowStyle = style;
if ( style & wxBU_AUTODRAW )
msStyle,
0, 0, 0, 0,
GetWinHwnd(parent),
- (HMENU)m_windowId,
+ (HMENU)wxUIntToPtr(m_windowId.GetValue()),
wxGetInstance(),
NULL
);
SubclassWin(m_hWnd);
SetPosition(pos);
- SetBestSize(size);
+ SetInitialSize(size);
return true;
}
event.Skip();
}
-void wxBitmapButton::OnSetBitmap()
+void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
+{
+#if wxUSE_IMAGE
+ if ( !HasFlag(wxBU_AUTODRAW) && !m_disabledSetByUser && bitmap.IsOk() )
+ {
+ m_bmpDisabled = wxBitmap(bitmap.ConvertToImage().ConvertToGreyscale());
+ }
+#endif // wxUSE_IMAGE
+
+ wxBitmapButtonBase::SetBitmapLabel(bitmap);
+}
+
+void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus)
{
// if the focus bitmap is specified but hover one isn't, use the focus
// bitmap for hovering as well if this is consistent with the current
// rationale: this is compatible with the old wxGTK behaviour and also
// makes it much easier to do "the right thing" for all platforms (some of
// them, such as Windows XP, have "hot" buttons while others don't)
- if ( !m_bmpHover.Ok() &&
- m_bmpFocus.Ok() &&
- wxUxThemeEngine::GetIfActive() )
- {
+ if ( focus.Ok() && !m_hoverSetByUser )
m_bmpHover = m_bmpFocus;
+
+ wxBitmapButtonBase::SetBitmapFocus(focus);
+}
+
+void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled)
+{
+ if ( disabled.IsOk() )
+ m_disabledSetByUser = true;
+
+ wxBitmapButtonBase::SetBitmapDisabled(disabled);
+}
+
+void wxBitmapButton::SetBitmapHover(const wxBitmap& hover)
+{
+ if ( hover.IsOk() )
+ m_hoverSetByUser = true;
+
+ wxBitmapButtonBase::SetBitmapHover(hover);
+}
+
+#if wxUSE_UXTHEME
+static
+void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
+{
+ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
+ HDC hdc = lpDIS->hDC;
+ UINT state = lpDIS->itemState;
+ RECT rectBtn;
+ CopyRect(&rectBtn, &lpDIS->rcItem);
+
+ wxUxThemeHandle theme(button, L"BUTTON");
+ int iState;
+
+ if ( state & ODS_SELECTED )
+ {
+ iState = PBS_PRESSED;
+ }
+ else if ( button->HasCapture() || button->IsMouseInWindow() )
+ {
+ iState = PBS_HOT;
+ }
+ else if ( state & ODS_FOCUS )
+ {
+ iState = PBS_DEFAULTED;
+ }
+ else if ( state & ODS_DISABLED )
+ {
+ iState = PBS_DISABLED;
}
+ else
+ {
+ iState = PBS_NORMAL;
+ }
+
+ // draw parent background if needed
+ if ( wxUxThemeEngine::Get()->IsThemeBackgroundPartiallyTransparent(theme,
+ BP_PUSHBUTTON,
+ iState) )
+ {
+ wxUxThemeEngine::Get()->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
+ }
+
+ // draw background
+ wxUxThemeEngine::Get()->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
+ &rectBtn, NULL);
- // this will redraw us
- wxBitmapButtonBase::OnSetBitmap();
+ // calculate content area margins
+ MARGINS margins;
+ wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
+ TMT_CONTENTMARGINS, &rectBtn, &margins);
+ RECT rectClient;
+ ::CopyRect(&rectClient, &rectBtn);
+ ::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
+
+ // if focused and !nofocus rect
+ if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
+ {
+ DrawFocusRect(hdc, &rectClient);
+ }
+
+ if ( button->UseBgCol() )
+ {
+ COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
+ HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
+
+ // don't overwrite the focus rect
+ ::InflateRect(&rectClient, -1, -1);
+ FillRect(hdc, &rectClient, hbrushBackground);
+ ::DeleteObject(hbrushBackground);
+ }
}
+#endif // wxUSE_UXTHEME
// VZ: should be at the very least less than wxDEFAULT_BUTTON_MARGIN
#define FOCUS_MARGIN 3
int wBmp = bitmap->GetWidth();
int hBmp = bitmap->GetHeight();
+#if wxUSE_UXTHEME
+ if ( autoDraw && wxUxThemeEngine::GetIfActive() )
+ {
+ MSWDrawXPBackground(this, item);
+ wxUxThemeHandle theme(this, L"BUTTON");
+
+ // calculate content area margins
+ // assuming here that each state is the same size
+ MARGINS margins;
+ wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
+ BP_PUSHBUTTON, PBS_NORMAL,
+ TMT_CONTENTMARGINS, NULL,
+ &margins);
+ int marginX = margins.cxLeftWidth + 1;
+ int marginY = margins.cyTopHeight + 1;
+ int x1,y1;
+
+ if ( m_windowStyle & wxBU_LEFT )
+ {
+ x1 = x + marginX;
+ }
+ else if ( m_windowStyle & wxBU_RIGHT )
+ {
+ x1 = x + (width - wBmp) - marginX;
+ }
+ else
+ {
+ x1 = x + (width - wBmp) / 2;
+ }
+
+ if ( m_windowStyle & wxBU_TOP )
+ {
+ y1 = y + marginY;
+ }
+ else if ( m_windowStyle & wxBU_BOTTOM )
+ {
+ y1 = y + (height - hBmp) - marginY;
+ }
+ else
+ {
+ y1 = y + (height - hBmp) / 2;
+ }
+
+ // draw the bitmap
+ wxDCTemp dst((WXHDC)hDC);
+ dst.DrawBitmap(*bitmap, x1, y1, true);
+
+ return true;
+ }
+#endif // wxUSE_UXTHEME
+
int x1,y1;
if(m_windowStyle & wxBU_LEFT)
penLight = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));
penShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DSHADOW));
penDkShadow = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW));
- // brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
- // Taking the background colour fits in better with
- // Windows XP themes.
- brushFace = CreateSolidBrush(m_backgroundColour.m_pixel);
+ brushFace = CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
// draw the rectangle
RECT rect;
::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT);
}
-void wxBitmapButton::SetDefault()
-{
- wxButton::SetDefault();
-}
-
wxSize wxBitmapButton::DoGetBestSize() const
{
if ( m_bmpNormal.Ok() )
{
- wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX,
- m_bmpNormal.GetHeight() + 2*m_marginY);
+ int width = m_bmpNormal.GetWidth(),
+ height = m_bmpNormal.GetHeight();
+ int marginH = 0,
+ marginV = 0;
+
+#if wxUSE_UXTHEME
+ if ( wxUxThemeEngine::GetIfActive() )
+ {
+ wxUxThemeHandle theme((wxBitmapButton *)this, L"BUTTON");
+
+ MARGINS margins;
+ wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
+ BP_PUSHBUTTON, PBS_NORMAL,
+ TMT_CONTENTMARGINS, NULL,
+ &margins);
+
+ // XP doesn't draw themed buttons correctly when the client area is
+ // smaller than 8x8 - enforce this minimum size for small bitmaps
+ if ( width < 8 )
+ width = 8;
+ if ( height < 8 )
+ height = 8;
+
+ // don't add margins for the borderless buttons, they don't need
+ // them and it just makes them appear larger than needed
+ if ( !HasFlag(wxBORDER_NONE) )
+ {
+ // we need 2 extra pixels for the focus rectangle, without them
+ // it's overwritten by the bitmap itself
+ marginH = margins.cxLeftWidth + margins.cxRightWidth + 2;
+ marginV = margins.cyTopHeight + margins.cyBottomHeight + 2;
+ }
+ }
+ else
+#endif // wxUSE_UXTHEME
+ {
+ if ( !HasFlag(wxBORDER_NONE) )
+ {
+ marginH = 2*m_marginX;
+ marginV = 2*m_marginY;
+ }
+ }
+
+ wxSize best(width + marginH, height + marginV);
CacheBestSize(best);
return best;
}