void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
+ void SetPosition(const wxPoint& pt) { Move(pt); }
+
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
- // get the window position and/or size (pointers may be NULL)
+ // get the window position (pointers may be NULL): notice that it is in
+ // client coordinates for child windows and screen coordinates for the
+ // top level ones, use GetScreenPosition() if you need screen
+ // coordinates for all kinds of windows
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
- int w, h;
- DoGetPosition(&w, &h);
+ int x, y;
+ DoGetPosition(&x, &y);
- return wxPoint(w, h);
+ return wxPoint(x, y);
}
- void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
+ // get the window position in screen coordinates
+ void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
+ wxPoint GetScreenPosition() const
+ {
+ int x, y;
+ DoGetScreenPosition(&x, &y);
+
+ return wxPoint(x, y);
+ }
+ // get the window size (pointers may be NULL)
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
return wxSize(w, h);
}
+ void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
+ wxSize GetClientSize() const
+ {
+ int w, h;
+ DoGetClientSize(&w, &h);
+
+ return wxSize(w, h);
+ }
+
+ // get the position and size at once
wxRect GetRect() const
{
int x, y, w, h;
- GetPosition(& x, & y);
- GetSize(& w, & h);
+ GetPosition(&x, &y);
+ GetSize(&w, &h);
return wxRect(x, y, w, h);
}
- void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
- wxSize GetClientSize() const
+ wxRect GetScreenRect() const
{
- int w, h;
- DoGetClientSize(& w, & h);
+ int x, y, w, h;
+ GetScreenPosition(&x, &y);
+ GetSize(&w, &h);
- return wxSize(w, h);
+ return wxRect(x, y, w, h);
}
// get the origin of the client area of the window relative to the
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
- void Centre( int direction = wxBOTH );
- void Center( int direction = wxBOTH ) { Centre(direction); }
-
- // centre on screen (only works for top level windows)
- void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
- void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
+ void Centre(int dir = wxBOTH) { DoCentre(dir); }
+ void Center(int dir = wxBOTH) { DoCentre(dir); }
// centre with respect to the the parent window
- void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
+ void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
// behaviour in the most common case
virtual bool ShouldInheritColours() const { return false; }
- // Reserved for future use
- virtual void ReservedWindowFunc1() {}
- virtual void ReservedWindowFunc2() {}
- virtual void ReservedWindowFunc3() {}
- virtual void ReservedWindowFunc4() {}
- virtual void ReservedWindowFunc5() {}
- virtual void ReservedWindowFunc6() {}
- virtual void ReservedWindowFunc7() {}
- virtual void ReservedWindowFunc8() {}
- virtual void ReservedWindowFunc9() {}
-
protected:
// event handling specific to wxWindow
virtual bool TryValidator(wxEvent& event);
virtual void DoReleaseMouse() = 0;
// retrieve the position/size of the window
- virtual void DoGetPosition( int *x, int *y ) const = 0;
- virtual void DoGetSize( int *width, int *height ) const = 0;
- virtual void DoGetClientSize( int *width, int *height ) const = 0;
+ virtual void DoGetPosition(int *x, int *y) const = 0;
+ virtual void DoGetScreenPosition(int *x, int *y) const;
+ virtual void DoGetSize(int *width, int *height) const = 0;
+ virtual void DoGetClientSize(int *width, int *height) const = 0;
// get the size which best suits the window: for a control, it would be
// the minimal size which doesn't truncate the control, for a panel - the
// arrange themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
+ // centre the window in the specified direction on parent, note that
+ // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
+ // TLWs
+ virtual void DoCentre(int dir);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
// implements the window variants
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
- // Reserved for future use
- void* m_windowReserved;
-
private:
// contains the last id generated by NewControlId
static int ms_lastControlId;
#include "wx/msw/window.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/window.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowGTK
#else // !wxUniv
#define wxWindowGTK wxWindow
#endif // wxUniv
#include "wx/gtk/window.h"
+#elif defined(__WXGTK__)
+ #ifdef __WXUNIVERSAL__
+ #define wxWindowNative wxWindowGTK
+ #else // !wxUniv
+ #define wxWindowGTK wxWindow
+ #endif // wxUniv
+ #include "wx/gtk1/window.h"
#elif defined(__WXX11__)
#ifdef __WXUNIVERSAL__
#define wxWindowNative wxWindowX11