// undefine conflicting symbols which were defined in windows.h
#include "wx/msw/winundef.h"
+// Include fixes for MSLU:
+#include "wx/msw/mslu.h"
+
#include "wx/log.h"
class WXDLLEXPORT wxFont;
// make conversion from wxColour and COLORREF a bit less painful
inline COLORREF wxColourToRGB(const wxColour& c)
+{
+ return RGB(c.Red(), c.Green(), c.Blue());
+}
+
+inline COLORREF wxColourToPalRGB(const wxColour& c)
{
return PALETTERGB(c.Red(), c.Green(), c.Blue());
}
+inline wxColour wxRGBToColour(COLORREF rgb)
+{
+ return wxColour(GetRValue(rgb), GetGValue(rgb), GetBValue(rgb));
+}
+
inline void wxRGBToColour(wxColour& c, COLORREF rgb)
{
c.Set(GetRValue(rgb), GetGValue(rgb), GetBValue(rgb));
#define GetHfontOf(font) ((HFONT)(font).GetHFONT())
#define GetHpalette() ((HPALETTE)GetHPALETTE())
-#define GetHpaletteOf(pal) ((HPALETTE)(pal)->GetHPALETTE())
+#define GetHpaletteOf(pal) ((HPALETTE)(pal).GetHPALETTE())
#define GetHrgn() ((HRGN)GetHRGN())
#define GetHrgnOf(rgn) ((HRGN)(rgn).GetHRGN())