if ( useMask && bmp.GetMask() )
{
- // FIXME_DFB: see MGL sources for a way to do it, but it's not directly
- // applicable because DirectFB doesn't implement ROPs; OTOH,
- // it has blitting modes that can be useful; finally, see
+ // FIXME_DFB: Could use blitting modes for this; also see
// DFB's SetSrcBlendFunction() and SetSrcColorKey()
wxFAIL_MSG( "drawing bitmaps with masks not implemented" );
return;