// Modified by:
// Created: 10.03.03
// RCS-ID: $Id$
-// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RAWBMP_H_BASE_
#define _WX_RAWBMP_H_BASE_
+#include "wx/image.h"
+
// ----------------------------------------------------------------------------
// Abstract Pixel API
//
template <class Channel,
size_t Bpp, int R, int G, int B, int A = -1,
class Pixel = wxUint32>
-
+
struct WXDLLEXPORT wxPixelFormat
{
// iterator over pixels is usually of type "ChannelType *"
enum { BitsPerPixel = Bpp };
// size of one pixel in ChannelType units (usually bytes)
- enum { SizePixel = BitsPerPixel / (8 * sizeof(ChannelType)) };
+ enum { SizePixel = Bpp / (8 * sizeof(Channel)) };
// the channels indices inside the pixel
enum
typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxImagePixelFormat;
// the (most common) native bitmap format without alpha support
-typedef wxPixelFormat<unsigned char, 24,
- #ifdef __WXMSW__
- 2, 1, 0
- #else // !__WXMSW__
- 0, 1, 2
- #endif // __WXMSW__/!__WXMSW__
- > wxNativePixelFormat;
+#if defined(__WXMSW__)
+ // under MSW the RGB components are inversed, they're in BGR order
+ typedef wxPixelFormat<unsigned char, 24, 2, 1, 0> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
+#elif defined(__WXMAC__)
+ // under Mac, first component is unused but still present, hence we use
+ // 32bpp, not 24
+ typedef wxPixelFormat<unsigned char, 32, 1, 2, 3> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 0
+#elif defined(__WXCOCOA__)
+ // Cocoa is standard RGB or RGBA (normally it is RGBA)
+ typedef wxPixelFormat<unsigned char, 24, 0, 1, 2> wxNativePixelFormat;
+
+ #define wxPIXEL_FORMAT_ALPHA 3
+#endif
// the (most common) native format for bitmaps with alpha channel
-typedef wxPixelFormat<unsigned char, 32,
- wxNativePixelFormat::RED,
- wxNativePixelFormat::GREEN,
- wxNativePixelFormat::BLUE,
- 3> wxAlphaPixelFormat;
+#ifdef wxPIXEL_FORMAT_ALPHA
+ typedef wxPixelFormat<unsigned char, 32,
+ wxNativePixelFormat::RED,
+ wxNativePixelFormat::GREEN,
+ wxNativePixelFormat::BLUE,
+ wxPIXEL_FORMAT_ALPHA> wxAlphaPixelFormat;
+#endif // wxPIXEL_FORMAT_ALPHA
// we also define the (default/best) pixel format for the given class: this is
// used as default value for the pixel format in wxPixelIterator template
template <class T> struct wxPixelFormatFor;
+#if wxUSE_IMAGE
// wxPixelFormatFor is only defined for wxImage, attempt to use it with other
// classes (wxBitmap...) will result in compile errors which is exactly what we
// want
{
typedef wxImagePixelFormat Format;
};
+#endif //wxUSE_IMAGE
// ----------------------------------------------------------------------------
// wxPixelData
int GetWidth() const { return m_width; }
int GetHeight() const { return m_height; }
+ wxSize GetSize() const { return wxSize(m_width, m_height); }
+
// the distance between two rows
int GetRowStride() const { return m_stride; }
};
};
+#if wxUSE_IMAGE
// wxPixelData specialization for wxImage: this is the simplest case as we
// don't have to care about different pixel formats here
template <>
// -----------
// access to invidividual colour components
- ChannelType& Red() { return m_ptr[PixelFormat::RED]; }
- ChannelType& Green() { return m_ptr[PixelFormat::GREEN]; }
- ChannelType& Blue() { return m_ptr[PixelFormat::BLUE]; }
+ ChannelType& Red() { return m_pRGB[PixelFormat::RED]; }
+ ChannelType& Green() { return m_pRGB[PixelFormat::GREEN]; }
+ ChannelType& Blue() { return m_pRGB[PixelFormat::BLUE]; }
ChannelType& Alpha() { return *m_pAlpha; }
// private: -- see comment in the beginning of the file
{
m_stride = Iterator::SizePixel * m_width;
- InitRect(rect.GetPositions(), rect.GetSize());
+ InitRect(rect.GetPosition(), rect.GetSize());
}
// we evaluate to true only if we could get access to bitmap data
Iterator m_pixels;
};
};
+#endif //wxUSE_IMAGE
+#if wxUSE_GUI
// wxPixelData specialization for wxBitmap: here things are more interesting as
// we also have to support different pixel formats
template <>
// the type of the class we're working with
typedef wxBitmap ImageType;
- class Iterator
+ class WXDLLEXPORT Iterator
{
public:
// the pixel format we use
// private: -- see comment in the beginning of the file
- // NB: for efficiency reasons this class must *not* have any other
- // fields, otherwise it won't be put into a CPU register (as it
- // should inside the inner loops) by some compilers, notably
- // gcc
+ // for efficiency reasons this class should not have any other
+ // fields, otherwise it won't be put into a CPU register (as it
+ // should inside the inner loops) by some compilers, notably gcc
ChannelType *m_ptr;
};
wxPixelDataIn(wxBitmap& bmp, const wxRect& rect)
: m_bmp(bmp), m_pixels(bmp, *this)
{
- InitRect(rect.GetPositions(), rect.GetSize());
+ InitRect(rect.GetPosition(), rect.GetSize());
}
wxPixelDataIn(wxBitmap& bmp, const wxPoint& pt, const wxSize& sz)
}
};
};
+#endif //wxUSE_GUI
#ifdef __VISUALC__
// typedef-name 'foo' used as synonym for class-name 'bar'
public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
{
public:
- typedef wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat> Base;
+ typedef
+ typename wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
+ Base;
wxPixelData(Image& image) : Base(image) { }
// some "predefined" pixel data classes
+#if wxUSE_IMAGE
typedef wxPixelData<wxImage> wxImagePixelData;
+#endif //wxUSE_IMAGE
+#if wxUSE_GUI
typedef wxPixelData<wxBitmap, wxNativePixelFormat> wxNativePixelData;
typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> wxAlphaPixelData;
+#endif //wxUSE_GUI
// ----------------------------------------------------------------------------
// wxPixelIterator