InitRect(rect.x, rect.y, rect.width, rect.height);
}
- wxRegion( size_t n, const wxPoint *points, int fillStyle = wxODDEVEN_RULE );
+ wxRegion( size_t n, const wxPoint *points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
wxRegion( const wxBitmap& bmp)
{