+ wxASSERT_LEVEL_2 is meant to be used for "expensive" asserts which should
+ normally be disabled because they have a big impact on performance and so
+ this macro only does anything if wxDEBUG_LEVEL >= 2.
+ */
+#if wxDEBUG_LEVEL
+ // call this function to break into the debugger unconditionally (assuming
+ // the program is running under debugger, of course)
+ extern void WXDLLIMPEXP_BASE wxTrap();
+
+ // assert checks if the condition is true and calls the assert handler with
+ // the provided message if it isn't
+ //
+ // NB: the macro is defined like this to ensure that nested if/else
+ // statements containing it are compiled in the same way whether it is
+ // defined as empty or not; also notice that we can't use ";" instead
+ // of "{}" as some compilers warn about "possible unwanted ;" then
+ #define wxASSERT_MSG(cond, msg) \
+ if ( !wxTheAssertHandler || (cond) ) \
+ {} \
+ else \
+ wxOnAssert(__FILE__, __LINE__, __WXFUNCTION__, #cond, msg)
+
+ // a version without any additional message, don't use unless condition
+ // itself is fully self-explanatory
+ #define wxASSERT(cond) wxASSERT_MSG(cond, (const char*)NULL)
+
+ // wxFAIL is a special form of assert: it always triggers (and so is
+ // usually used in normally unreachable code)
+ #define wxFAIL_COND_MSG(cond, msg) \
+ if ( !wxTheAssertHandler ) \
+ {} \
+ else \
+ wxOnAssert(__FILE__, __LINE__, __WXFUNCTION__, cond, msg)
+ #define wxFAIL_MSG(msg) wxFAIL_COND_MSG("Assert failure", msg)
+ #define wxFAIL wxFAIL_MSG((const char*)NULL)
+#else // !wxDEBUG_LEVEL
+ #define wxTrap()
+
+ #define wxASSERT(cond)
+ #define wxASSERT_MSG(cond, msg)
+ #define wxFAIL
+ #define wxFAIL_MSG(msg)
+ #define wxFAIL_COND_MSG(cond, msg)
+#endif // wxDEBUG_LEVEL
+
+#if wxDEBUG_LEVEL >= 2
+ #define wxASSERT_LEVEL_2_MSG(cond, msg) wxASSERT_MSG(cond, msg)
+ #define wxASSERT_LEVEL_2(cond) wxASSERT(cond)
+#else // wxDEBUG_LEVEL < 2
+ #define wxASSERT_LEVEL_2_MSG(cond, msg)
+ #define wxASSERT_LEVEL_2(cond)
+#endif
+
+// This is simply a wrapper for the standard abort() which is not available
+// under all platforms.
+//
+// It isn't really debug-related but there doesn't seem to be any better place
+// for it, so declare it here and define it in appbase.cpp, together with
+// wxTrap().
+extern void WXDLLIMPEXP_BASE wxAbort();