// Name: wx/xtistrm.h
// Purpose: streaming runtime metadata information (extended class info)
// Author: Stefan Csomor
-// Modified by:
+// Modified by:
// Created: 27/07/03
// RCS-ID: $Id$
// Copyright: (c) 2003 Stefan Csomor
#ifndef _WX_XTISTRMH__
#define _WX_XTISTRMH__
-#if defined(__GNUG__) && !defined(__APPLE__)
-#pragma interface "xtistrm.h"
-#endif
-
-#include "wx/wx.h"
+#include "wx/defs.h"
#if wxUSE_EXTENDED_RTTI
-const int wxInvalidObjectID = -2 ;
-const int wxNullObjectID = -1 ;
+#include "wx/object.h"
+
+const int wxInvalidObjectID = -2;
+const int wxNullObjectID = -3;
// Filer contains the interfaces for streaming objects in and out of XML,
// rendering them either to objects in memory, or to code. Note: We
// consider the process of generating code to be one of *depersisting* the
// object from xml, *not* of persisting the object to code from an object
-// in memory. This distincation can be confusing, and should be kept
+// in memory. This distinction can be confusing, and should be kept
// in mind when looking at the property streamers and callback interfaces
// listed below.
-/*
-Main interface for streaming out an object to XML.
-*/
-void WriteComponent(wxObject *Object, const wxClassInfo *ClassInfo, wxXmlNode *parent, const wxString& nodeName );
+// ----------------------------------------------------------------------------
+// wxObjectWriterCallback
+//
+// This class will be asked during the streaming-out process about every single
+// property or object instance. It can veto streaming out by returning false
+// or modify the value before it is streamed-out.
+// ----------------------------------------------------------------------------
/*
-Streaming callbacks for depersisting XML to code, or running objects
-*/
+ class WXDLLIMPEXP_BASE wxClassInfo;
+ class WXDLLIMPEXP_BASE wxAnyList;
+ class WXDLLIMPEXP_BASE wxPropertyInfo;
+ class WXDLLIMPEXP_BASE wxAny;
+ class WXDLLIMPEXP_BASE wxHandlerInfo;
+ */
-class wxDepersister ;
+class WXDLLIMPEXP_BASE wxObjectWriter;
+class WXDLLIMPEXP_BASE wxObjectReader;
-/*
-wxReader handles streaming in a class from a arbitrary format. While walking through
-it issues calls out to interfaces to depersist the guts from the underlying storage format.
-*/
+class WXDLLIMPEXP_BASE wxObjectWriterCallback
+{
+public:
+ virtual ~wxObjectWriterCallback() {}
+
+ // will be called before an object is written, may veto by returning false
+ virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo *WXUNUSED(classInfo),
+ const wxStringToAnyHashMap &WXUNUSED(metadata))
+ { return true; }
+
+ // will be called after this object has been written, may be
+ // needed for adjusting stacks
+ virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo *WXUNUSED(classInfo) )
+ {}
+
+ // will be called before a property gets written, may change the value,
+ // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
+ // or veto writing that property at all by returning false
+ virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxAny &WXUNUSED(value) )
+ { return true; }
+
+ // will be called before a property gets written, may change the value,
+ // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
+ // or veto writing that property at all by returning false
+ virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxAnyList &WXUNUSED(value) )
+ { return true; }
+
+ // will be called after a property has been written out, may be needed
+ // for adjusting stacks
+ virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
+ const wxPropertyInfo *WXUNUSED(propInfo) )
+ {}
+
+ // will be called before this delegate gets written
+ virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo* WXUNUSED(classInfo),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxObject *&WXUNUSED(eventSink),
+ const wxHandlerInfo* &WXUNUSED(handlerInfo) )
+ { return true; }
+
+ virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
+ const wxObject *WXUNUSED(object),
+ const wxClassInfo* WXUNUSED(classInfo),
+ const wxPropertyInfo *WXUNUSED(propInfo),
+ const wxObject *&WXUNUSED(eventSink),
+ const wxHandlerInfo* &WXUNUSED(handlerInfo) )
+ { }
+};
-class wxReader : public wxObject
+class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor
{
-public :
- wxReader() ;
- ~wxReader() ;
- // the only thing wxReader knows about is the class info by object ID
- wxClassInfo *GetObjectClassInfo(int objectID) ;
- bool HasObjectClassInfo( int objectID ) ;
- void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
+};
- // Reads the component the reader is pointed at from the underlying format.
- // The return value is the root object ID, which can
- // then be used to ask the depersister about that object
- virtual int ReadObject( wxDepersister *depersist ) = 0 ;
+class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
+{
+ friend class wxObjectWriterFunctor;
+public:
+ wxObjectWriter();
+ virtual ~wxObjectWriter();
-private :
- struct wxReaderInternal;
- wxReaderInternal *m_data;
-} ;
+ // with this call you start writing out a new top-level object
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ wxObjectWriterCallback *writercallback, const wxString &name,
+ const wxStringToAnyHashMap &metadata);
-/*
-wxXmlReader handles streaming in a class from XML
-*/
+ // Managing the object identity table a.k.a context
+ //
+ // these methods make sure that no object gets written twice,
+ // because sometimes multiple calls to the WriteObject will be
+ // made without wanting to have duplicate objects written, the
+ // object identity table will be reset manually
+ virtual void ClearObjectContext();
-class wxXmlReader : public wxReader
-{
-public:
- wxXmlReader(wxXmlNode *parent) { m_parent = parent ; }
- ~wxXmlReader() {}
+ // gets the object Id for a passed in object in the context
+ int GetObjectID(const wxObject *obj);
- // Reads a component from XML. The return value is the root object ID, which can
- // then be used to ask the depersister about that object
+ // returns true if this object has already been written in this context
+ bool IsObjectKnown( const wxObject *obj );
- int ReadObject(wxDepersister *callbacks);
+ //
+ // streaming callbacks
+ //
+ // these callbacks really write out the values in the stream format
-private :
- int ReadComponent(wxXmlNode *parent, wxDepersister *callbacks);
+ // begins writing out a new toplevel entry which has the indicated unique name
+ virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
- // accessor is only used as a temporary measure
- wxxVariant ReadValue(wxXmlNode *Node,
- wxPropertyAccessor *accessor );
+ // ends writing out a new toplevel entry which has the indicated unique name
+ virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
- wxXmlNode * m_parent ;
-};
+ // start of writing an object having the passed in ID
+ virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ int objectID, const wxStringToAnyHashMap &metadata ) = 0;
-// This abstract class matches the allocate-init/create model of creation of objects.
-// At runtime, these will create actual instances, and manipulate them.
-// When generating code, these will just create statements of C++
-// code to create the objects.
+ // end of writing an toplevel object name param is used for unique
+ // identification within the container
+ virtual void DoEndWriteObject(const wxObject *object,
+ const wxClassInfo *classInfo, int objectID ) = 0;
-class wxDepersister
-{
-public :
- // allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+ // writes a simple property in the stream format
+ virtual void DoWriteSimpleType( const wxAny &value ) = 0;
- // initialize the already allocated object having the ID ObjectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
+ // start of writing a complex property into the stream (
+ virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- virtual void CreateObject(int ObjectID,
- const wxClassInfo *ClassInfo,
- int ParamCount,
- wxxVariant *VariantValues ,
- int *objectIDValues ,
- const wxClassInfo **objectClassInfos
- ) = 0;
+ // end of writing a complex property into the stream
+ virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int ObjectID, wxClassInfo *ClassInfo) = 0;
+ virtual void DoBeginWriteElement() = 0;
+ virtual void DoEndWriteElement() = 0;
+ // insert an object reference to an already written object
+ virtual void DoWriteRepeatedObject( int objectID ) = 0;
- // set the corresponding property
- virtual void SetProperty(int ObjectID,
- const wxClassInfo *ClassInfo,
- const wxPropertyInfo* PropertyInfo ,
- const wxxVariant &VariantValue) = 0;
+ // insert a null reference
+ virtual void DoWriteNullObject() = 0;
- // sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int ObjectId,
- const wxClassInfo *ClassInfo,
- const wxPropertyInfo* PropertyInfo ,
- int valueObjectId) = 0;
+ // writes a delegate in the stream format
+ virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
+ const wxPropertyInfo *propInfo, const wxObject *eventSink,
+ int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
+ const wxHandlerInfo* handlerIndo ) = 0;
+ void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
+ wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
- // sets the corresponding event handler
- virtual void SetConnect(int EventSourceObjectID,
- const wxClassInfo *EventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
- const wxClassInfo *EventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int EventSinkObjectID ) = 0;
+protected:
+ struct wxObjectWriterInternal;
+ wxObjectWriterInternal* m_data;
+
+ struct wxObjectWriterInternalPropertiesData;
+
+ void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
+ wxObjectWriterCallback *writercallback,
+ wxObjectWriterInternalPropertiesData * data );
+
+ void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
+ const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
+ wxObjectWriterInternalPropertiesData *data );
+
+
+ void FindConnectEntry(const wxEvtHandler * evSource,
+ const wxEventSourceTypeInfo* dti, const wxObject* &sink,
+ const wxHandlerInfo *&handler);
};
+
/*
-wxRuntimeDepersister implements the callbacks that will depersist
-an object into a running memory image, as opposed to writing
-C++ initialization code to bring the object to life.
+Streaming callbacks for depersisting XML to code, or running objects
+*/
+
+class WXDLLIMPEXP_BASE wxObjectReaderCallback;
+
+/*
+wxObjectReader handles streaming in a class from a arbitrary format.
+While walking through it issues calls out to interfaces to readercallback
+the guts from the underlying storage format.
*/
-class wxRuntimeDepersister : public wxDepersister
+
+class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
{
- struct wxRuntimeDepersisterInternal ;
- wxRuntimeDepersisterInternal * m_data ;
-public :
- wxRuntimeDepersister() ;
- ~wxRuntimeDepersister() ;
+public:
+ wxObjectReader();
+ virtual ~wxObjectReader();
+
+ // the only thing wxObjectReader knows about is the class info by object ID
+ wxClassInfo *GetObjectClassInfo(int objectID);
+ bool HasObjectClassInfo( int objectID );
+ void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
- // returns the object having the corresponding ID fully constructed
- wxObject *GetObject(int objectID) ;
+ // Reads the component the reader is pointed at from the underlying format.
+ // The return value is the root object ID, which can
+ // then be used to ask the depersister about that object
+ // if there was a problem you will get back wxInvalidObjectID and the current
+ // error log will carry the problems encoutered
+ virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0;
+
+private:
+ struct wxObjectReaderInternal;
+ wxObjectReaderInternal *m_data;
+};
+
+// This abstract class matches the allocate-init/create model of creation of objects.
+// At runtime, these will create actual instances, and manipulate them.
+// When generating code, these will just create statements of C++
+// code to create the objects.
+
+class WXDLLIMPEXP_BASE wxObjectReaderCallback
+{
+public:
+ virtual ~wxObjectReaderCallback() {}
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
+ wxStringToAnyHashMap &metadata) = 0;
- // initialize the already allocated object having the ID ObjectID with the Create method
+ // initialize the already allocated object having the ID objectID with the Create method
// creation parameters which are objects are having their Ids passed in objectIDValues
// having objectId <> wxInvalidObjectID
- virtual void CreateObject(int ObjectID,
- const wxClassInfo *ClassInfo,
- int ParamCount,
- wxxVariant *VariantValues ,
+ virtual void CreateObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxAny *VariantValues,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata) = 0;
+
+ // construct the new object on the heap, that object will have the passed in ID
+ // (for objects that don't support allocate-create type of creation)
+ // creation parameters which are objects are having their Ids passed in
+ // objectIDValues having objectId <> wxInvalidObjectID
+
+ virtual void ConstructObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxAny *VariantValues,
int *objectIDValues,
- const wxClassInfo **objectClassInfos
- ) ;
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata) = 0;
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
+ // destroy the heap-allocated object having the ID objectID, this may be used
+ // if an object is embedded in another object and set via value semantics,
+ // so the intermediate object can be destroyed after safely
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &variantValue);
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue) = 0;
// sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int objectId,
+ virtual void SetPropertyAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId) = 0;
+
+ // adds an element to a property collection
+ virtual void AddToPropertyCollection( int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue) = 0;
+ // sets the corresponding property (value is an object)
+ virtual void AddToPropertyCollectionAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId) = 0;
// sets the corresponding event handler
- virtual void SetConnect(int eventSourceObjectID,
- const wxClassInfo *eventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
- const wxClassInfo *eventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int eventSinkObjectID ) ;
+ virtual void SetConnect(int EventSourceObjectID,
+ const wxClassInfo *EventSourceClassInfo,
+ const wxPropertyInfo *delegateInfo,
+ const wxClassInfo *EventSinkClassInfo,
+ const wxHandlerInfo* handlerInfo,
+ int EventSinkObjectID ) = 0;
};
/*
-wxDepersisterCode implements the callbacks that will depersist
-an object into a C++ initialization function.
+wxObjectRuntimeReaderCallback implements the callbacks that will bring back
+an object into a life memory instance
*/
-class wxTextOutputStream ;
-
-class wxCodeDepersister : public wxDepersister
+class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback
{
-private :
- struct wxCodeDepersisterInternal ;
- wxCodeDepersisterInternal * m_data ;
- wxTextOutputStream *m_fp;
- wxString ValueAsCode( const wxxVariant ¶m ) ;
+ struct wxObjectRuntimeReaderCallbackInternal;
+ wxObjectRuntimeReaderCallbackInternal * m_data;
+
public:
- wxCodeDepersister(wxTextOutputStream *out) ;
- ~wxCodeDepersister() ;
+ wxObjectRuntimeReaderCallback();
+ virtual ~wxObjectRuntimeReaderCallback();
+
+ // returns the object having the corresponding ID fully constructed
+ wxObject *GetObject(int objectID);
// allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo) ;
+ virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
+ wxStringToAnyHashMap &metadata);
- // initialize the already allocated object having the ID ObjectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
+ // initialize the already allocated object having the ID objectID with
+ // the Create method creation parameters which are objects are having
+ // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
virtual void CreateObject(int objectID,
const wxClassInfo *classInfo,
int paramCount,
- wxxVariant *variantValues ,
+ wxAny *VariantValues,
+ int *objectIDValues,
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata
+ );
+
+ // construct the new object on the heap, that object will have the
+ // passed in ID (for objects that don't support allocate-create type of
+ // creation) creation parameters which are objects are having their Ids
+ // passed in objectIDValues having objectId <> wxInvalidObjectID
+
+ virtual void ConstructObject(int objectID,
+ const wxClassInfo *classInfo,
+ int paramCount,
+ wxAny *VariantValues,
int *objectIDValues,
- const wxClassInfo **objectClassInfos
- ) ;
+ const wxClassInfo **objectClassInfos,
+ wxStringToAnyHashMap &metadata);
- // destroy the heap-allocated object having the ID ObjectID, this may be used if an object
- // is embedded in another object and set via value semantics, so the intermediate
- // object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
+ // destroy the heap-allocated object having the ID objectID, this may be
+ // used if an object is embedded in another object and set via value semantics,
+ // so the intermediate object can be destroyed after safely
+ virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
// set the corresponding property
virtual void SetProperty(int objectID,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- const wxxVariant &variantValue);
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &variantValue);
// sets the corresponding property (value is an object)
virtual void SetPropertyAsObject(int objectId,
const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo ,
- int valueObjectId) ;
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId);
+
+ // adds an element to a property collection
+ virtual void AddToPropertyCollection( int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo,
+ const wxAny &VariantValue);
+ // sets the corresponding property (value is an object)
+ virtual void AddToPropertyCollectionAsObject(int objectID,
+ const wxClassInfo *classInfo,
+ const wxPropertyInfo* propertyInfo,
+ int valueObjectId);
// sets the corresponding event handler
virtual void SetConnect(int eventSourceObjectID,
const wxClassInfo *eventSourceClassInfo,
- const wxDelegateTypeInfo *delegateInfo ,
- const wxClassInfo *eventSinkClassInfo ,
- const wxHandlerInfo* handlerInfo ,
- int eventSinkObjectID ) ;
+ const wxPropertyInfo *delegateInfo,
+ const wxClassInfo *eventSinkClassInfo,
+ const wxHandlerInfo* handlerInfo,
+ int eventSinkObjectID );
};
#endif // wxUSE_EXTENDED_RTTI
-#endif
\ No newline at end of file
+#endif