// these functions are deprecated, use wxString methods instead!
#if WXWIN_COMPATIBILITY_2_4
-WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxFloatToStringStr;
-WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxDoubleToStringStr;
+extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxFloatToStringStr;
+extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxDoubleToStringStr;
wxDEPRECATED( WXDLLIMPEXP_BASE void StringToFloat(const wxChar *s, float *number) );
wxDEPRECATED( WXDLLIMPEXP_BASE wxChar* FloatToString(float number, const wxChar *fmt = wxFloatToStringStr) );
// Set the cursor to the busy cursor for all windows
class WXDLLEXPORT wxCursor;
-WXDLLEXPORT_DATA(extern wxCursor*) wxHOURGLASS_CURSOR;
+extern WXDLLEXPORT_DATA(wxCursor*) wxHOURGLASS_CURSOR;
WXDLLEXPORT void wxBeginBusyCursor(wxCursor *cursor = wxHOURGLASS_CURSOR);
// Restore cursor to normal
// MSW only: get user-defined resource from the .res file.
// Returns NULL or newly-allocated memory, so use delete[] to clean up.
#ifdef __WXMSW__
- WXDLLEXPORT extern const wxChar* wxUserResourceStr;
+ extern WXDLLEXPORT const wxChar* wxUserResourceStr;
WXDLLEXPORT wxChar* wxLoadUserResource(const wxString& resourceName, const wxString& resourceType = wxUserResourceStr);
#endif // MSW
wxDEPRECATED( WXDLLIMPEXP_BASE void wxDebugMsg(const wxChar *fmt ...) ATTRIBUTE_PRINTF_1 );
// Non-fatal error (continues)
-WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxInternalErrorStr;
+extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxInternalErrorStr;
wxDEPRECATED( WXDLLIMPEXP_BASE void wxError(const wxString& msg, const wxString& title = wxInternalErrorStr) );
// Fatal error (exits)
-WXDLLIMPEXP_DATA_BASE(extern const wxChar*) wxFatalErrorStr;
+extern WXDLLIMPEXP_DATA_BASE(const wxChar*) wxFatalErrorStr;
wxDEPRECATED( WXDLLIMPEXP_BASE void wxFatalError(const wxString& msg, const wxString& title = wxFatalErrorStr) );
#endif // WXWIN_COMPATIBILITY_2_2