// wxWin macros
// ----------------------------------------------------------------------------
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
- IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
- IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
+IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
+IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
- #if wxUSE_GUI
- IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
- IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
- #endif // wxUSE_GUI
+#if wxUSE_GUI
+ IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowCreateEvent, wxEvent)
+ IMPLEMENT_DYNAMIC_CLASS(wxWindowDestroyEvent, wxEvent)
+#endif // wxUSE_GUI
- const wxEventTable *wxEvtHandler::GetEventTable() const
- { return &wxEvtHandler::sm_eventTable; }
+const wxEventTable *wxEvtHandler::GetEventTable() const
+ { return &wxEvtHandler::sm_eventTable; }
- const wxEventTable wxEvtHandler::sm_eventTable =
- { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
+const wxEventTable wxEvtHandler::sm_eventTable =
+ { (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
- const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
- { { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
+const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
+ { { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
-#endif // !USE_SHARED_LIBRARY
// ----------------------------------------------------------------------------
// global variables
wxEvent::CopyObject(obj_d);
- obj->m_clientData = m_clientData;
- obj->m_clientObject = m_clientObject;
- obj->m_extraLong = m_extraLong;
- obj->m_commandInt = m_commandInt;
+ obj->m_clientData = m_clientData;
+ obj->m_clientObject = m_clientObject;
+ obj->m_extraLong = m_extraLong;
+ obj->m_commandInt = m_commandInt;
+ obj->m_commandString = m_commandString;
+}
+
+/*
+ * Notify events
+ */
+
+void wxNotifyEvent::CopyObject(wxObject& obj_d) const
+{
+ wxNotifyEvent *obj = (wxNotifyEvent *)&obj_d;
+
+ wxEvent::CopyObject(obj_d);
+
+ if (!m_bAllow) obj->Veto();
}
/*
{
switch (but) {
case -1:
- return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
+ return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1));
case 1:
return (LeftDown() || LeftUp() || LeftDClick());
case 2:
wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
+ obj->m_x = m_x;
+ obj->m_y = m_y;
+ obj->m_keyCode = m_keyCode;
+
obj->m_shiftDown = m_shiftDown;
obj->m_controlDown = m_controlDown;
obj->m_metaDown = m_metaDown;
}
wxWindowCreateEvent::wxWindowCreateEvent(wxWindow *win)
- : wxEvent(wxEVT_CREATE)
{
+ SetEventType(wxEVT_CREATE);
SetEventObject(win);
}
wxWindowDestroyEvent::wxWindowDestroyEvent(wxWindow *win)
- : wxEvent(wxEVT_DESTROY)
{
+ SetEventType(wxEVT_DESTROY);
SetEventObject(win);
}
m_isWindow = FALSE;
m_pendingEvents = (wxList *) NULL;
#if wxUSE_THREADS
+# if !defined(__VISAGECPP__)
m_eventsLocker = new wxCriticalSection;
+# endif
#endif
}
delete m_pendingEvents;
#if wxUSE_THREADS
+# if !defined(__VISAGECPP__)
delete m_eventsLocker;
+# endif
#endif
}
bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
{
- wxCriticalSectionLocker locker(*m_eventsLocker);
-
// check that we are really in a child thread
wxASSERT_MSG( !wxThread::IsMain(),
wxT("use ProcessEvent() in main thread") );
void wxEvtHandler::AddPendingEvent(wxEvent& event)
{
+ // 1) Add event to list of pending events of this event handler
+
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
if ( !m_pendingEvents )
m_pendingEvents = new wxList;
m_pendingEvents->Append(event2);
- wxPendingEventsLocker->Enter();
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
+
+ // 2) Add this event handler to list of event handlers that
+ // have pending events.
+
+ wxENTER_CRIT_SECT(*wxPendingEventsLocker);
+
if ( !wxPendingEvents )
wxPendingEvents = new wxList;
wxPendingEvents->Append(this);
- wxPendingEventsLocker->Leave();
-
- // TODO: Wake up idle handler for the other platforms.
-#ifdef __WXGTK__
- extern bool g_isIdle;
- extern void wxapp_install_idle_handler();
- if ( g_isIdle )
- wxapp_install_idle_handler();
-#else // this works for wxMSW, but may be for others too?
- // might also send a dummy message to the top level window, this would
- // probably be cleaner?
- wxIdleEvent eventIdle;
- wxTheApp->OnIdle(eventIdle);
-#endif // platform
+
+ wxLEAVE_CRIT_SECT(*wxPendingEventsLocker);
+
+ // 3) Inform the system that new pending events are somwehere,
+ // and that these should be processed in idle time.
+ wxWakeUpIdle();
}
void wxEvtHandler::ProcessPendingEvents()
{
-#if wxUSE_THREADS
- wxCriticalSectionLocker locker(*m_eventsLocker);
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
#endif
wxNode *node = m_pendingEvents->First();
- wxEvent *event;
-
while ( node )
{
- event = (wxEvent *)node->Data();
- ProcessEvent(*event);
+ wxEvent *event = (wxEvent *)node->Data();
delete node;
+
+ // In ProcessEvent, new events might get added and
+ // we can safely leave the crtical section here.
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
+ ProcessEvent(*event);
+ delete event;
+#if defined(__VISAGECPP__)
+ wxENTER_CRIT_SECT( m_eventsLocker);
+#else
+ wxENTER_CRIT_SECT( *m_eventsLocker);
+#endif
+
node = m_pendingEvents->First();
}
+
+#if defined(__VISAGECPP__)
+ wxLEAVE_CRIT_SECT( m_eventsLocker);
+#else
+ wxLEAVE_CRIT_SECT( *m_eventsLocker);
+#endif
}
/*
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
-#if wxUSE_THREADS
+
+#if 0
+/*
+ What is this? When using GUI threads, a non main
+ threads can send an event and process it itself.
+ This breaks GTK's GUI threads, so please explain.
+*/
+
// Check whether we are in a child thread.
if ( !wxThread::IsMain() )
return ProcessThreadEvent(event);
-#endif // wxUSE_THREADS
+#endif
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
- int i = 0;
- int commandId = event.GetId();
-
- // BC++ doesn't like while (table.entries[i].m_fn)
+ wxEventType eventType = event.GetEventType();
+ int eventId = event.GetId();
-#ifdef __SC__
- while (table.entries[i].m_fn != 0)
+ // BC++ doesn't like testing for m_fn without != 0
+ for ( int i = 0; table.entries[i].m_fn != 0; i++ )
+ {
+ // the line using reference exposes a bug in gcc: although it _seems_
+ // to work, it leads to weird crashes later on during program
+ // execution
+#ifdef __GNUG__
+ wxEventTableEntry entry = table.entries[i];
#else
- while (table.entries[i].m_fn != 0L)
+ const wxEventTableEntry& entry = table.entries[i];
#endif
- {
- if ((event.GetEventType() == table.entries[i].m_eventType) &&
- (table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
- (table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
- (table.entries[i].m_lastId != -1 &&
- (commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
+
+ // match only if the event type is the same and the id is either -1 in
+ // the event table (meaning "any") or the event id matches the id
+ // specified in the event table either exactly or by falling into
+ // range between first and last
+ if ( eventType == entry.m_eventType )
{
- event.Skip(FALSE);
- event.m_callbackUserData = table.entries[i].m_callbackUserData;
+ int tableId1 = entry.m_id,
+ tableId2 = entry.m_lastId;
+
+ if ( (tableId1 == -1) ||
+ (tableId2 == -1 && eventId == tableId1) ||
+ (tableId2 != -1 &&
+ (eventId >= tableId1 && eventId <= tableId2)) )
+ {
+ event.Skip(FALSE);
+ event.m_callbackUserData = entry.m_callbackUserData;
- (this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
+ (this->*((wxEventFunction) (entry.m_fn)))(event);
- if ( event.GetSkipped() )
- return FALSE;
- else
- return TRUE;
+ return !event.GetSkipped();
+ }
}
- i++;
}
+
return FALSE;
}
+
void wxEvtHandler::Connect( int id, int lastId,
wxEventType eventType,
wxObjectEventFunction func,
m_dynamicEvents->Append( (wxObject*) entry );
}
+bool wxEvtHandler::Disconnect( int id, int lastId, wxEventType eventType,
+ wxObjectEventFunction func,
+ wxObject *userData )
+{
+ if (!m_dynamicEvents)
+ return FALSE;
+
+ wxNode *node = m_dynamicEvents->First();
+ while (node)
+ {
+ wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
+ if ((entry->m_id == id) &&
+ ((entry->m_lastId == lastId) || (lastId == -1)) &&
+ ((entry->m_eventType == eventType) || (eventType == wxEVT_NULL)) &&
+ ((entry->m_fn == func) || (func == (wxObjectEventFunction)NULL)) &&
+ ((entry->m_callbackUserData == userData) || (userData == (wxObject*)NULL)))
+ {
+ if (entry->m_callbackUserData) delete entry->m_callbackUserData;
+ m_dynamicEvents->DeleteNode( node );
+ delete entry;
+ return TRUE;
+ }
+ node = node->Next();
+ }
+ return FALSE;
+}
+
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
{
wxCHECK_MSG( m_dynamicEvents, FALSE,