/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
+// Name: wx/msw/window.h
// Purpose: wxWindow class
// Author: Julian Smart
-// Modified by:
+// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
+// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
#pragma interface "window.h"
#endif
-// #include "wx/msw/winundef.h"
-
-// VZ: apparently some version of Windows send extra mouse move messages after
-// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
-// tempted to think that it was just an effect of a poor mouse and so the
-// code to work around this is currently disabled - just define this as 1
-// to reenable it
+// [at least] some version of Windows send extra mouse move messages after
+// a mouse click or a key press - to temporarily fix this problem, set the
+// define below to 1
+//
+// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
-// ---------------------------------------------------------------------------
-// forward declarations
-// ---------------------------------------------------------------------------
-
-class WXDLLEXPORT wxButton;
+// when building wxUniv/MSW we don't want the code for native menu use to be
+// compiled in - it should only be used when building real wxMSW
+#ifdef __WXUNIVERSAL__
+ #define wxUSE_MENUS_NATIVE 0
+#else // __WXMSW__
+ #define wxUSE_MENUS_NATIVE wxUSE_MENUS
+#endif // __WXUNIVERSAL__/__WXMSW__
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindow : public wxWindowBase
-{
- DECLARE_DYNAMIC_CLASS(wxWindow);
+class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+{
public:
- wxWindow() { Init(); }
-
- wxWindow(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
+ wxWindowMSW() { Init(); }
+
+ wxWindowMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
- virtual ~wxWindow();
+ virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
virtual void SetFocus();
- virtual bool Reparent( wxWindow *newParent );
+ virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
virtual void Clear();
virtual bool SetCursor( const wxCursor &cursor );
const wxFont *theFont = (const wxFont *) NULL)
const;
+#if wxUSE_MENUS_NATIVE
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
+#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
+#endif // __WXUNIVERSAL__
+
+ // a MSW only function which sends a size event to the window using its
+ // current size - this has an effect of refreshing the window layout
+/*
+FUNCTION IS NOW A MEMBER OF wxFrame - gt
+ void SendSizeEvent();
+*/
// implementation from now on
// --------------------------
// event handlers
// --------------
+
+ void OnSetFocus(wxFocusEvent& event);
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
+ void OnPaint(wxPaintEvent& event);
public:
// For implementation purposes - sometimes decorations make the client area
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- wxWindow *FindItem(int id) const;
+ wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
static WXDWORD MakeExtendedStyle(long style,
- bool eliminateBorders = TRUE);
+ bool eliminateBorders = FALSE);
// Determine whether 3D effects are wanted
WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
+#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
+#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
- // internal handlers for MSW messages: all handlers return a boolen value:
+ // internal handlers for MSW messages: all handlers return a boolean value:
// TRUE means that the handler processed the event and FALSE that it didn't
// ------------------------------------------------------------------------
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
+ bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
- bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
- bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryDragIcon(WXHICON *hIcon);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
+ // check if mouse is in the window
+ bool IsMouseInWindow() const;
+
protected:
// the window handle
WXHWND m_hWnd;
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
- bool m_winCaptured:1;
// the size of one page for scrolling
int m_xThumbSize;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
- // get the size which best suits the window: e.g., for a static text it
- // will be the width and height of the text
- virtual wxSize DoGetBestSize();
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- DECLARE_NO_COPY_CLASS(wxWindow);
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
+
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW);
+ DECLARE_NO_COPY_CLASS(wxWindowMSW);
DECLARE_EVENT_TABLE()
};