]> git.saurik.com Git - wxWidgets.git/blobdiff - src/cocoa/bmpbuttn.mm
renamed Render's argument to not obfuscate its meaning
[wxWidgets.git] / src / cocoa / bmpbuttn.mm
index 0388a1d9dbbd0b1b3301ef69d18b6ecb0950832c..63252c28f41f144ee6c7c802ad059501806fe992 100644 (file)
@@ -6,7 +6,7 @@
 // Created:     2003/03/16
 // RCS-ID:      $Id:
 // Copyright:   (c) 2003 David Elliott
-// Licence:    wxWindows license
+// Licence:    wxWidgets licence
 /////////////////////////////////////////////////////////////////////////////
 
 #include "wx/wxprec.h"
@@ -32,18 +32,18 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID winid,
             const wxValidator& validator, const wxString& name)
 {
     wxAutoNSAutoreleasePool pool;
-    wxLogDebug("Creating control with id=%d",winid);
+    wxLogTrace(wxTRACE_COCOA,wxT("Creating control with id=%d"),winid);
     if(!CreateControl(parent,winid,pos,size,style,validator,name))
         return false;
-    wxLogDebug("Created control with id=%d",GetId());
+    wxLogTrace(wxTRACE_COCOA,wxT("Created control with id=%d"),GetId());
     m_cocoaNSView = NULL;
     SetNSButton([[NSButton alloc] initWithFrame: MakeDefaultNSRect(size)]);
     // NOTE: YES we want to release this (to match the alloc).
     // DoAddChild(this) will retain us again since addSubView doesn't.
     [m_cocoaNSView release];
 
-    [GetNSButton() setBezelStyle:NSRoundedBezelStyle];
-    [GetNSButton() setTitle:@"Bitmap Button"];
+    [GetNSButton() setBezelStyle: NSRegularSquareBezelStyle];
+    [GetNSButton() setImage:bitmap.GetNSImage(true)];
     [GetNSControl() sizeToFit];
 
     if(m_parent)
@@ -55,12 +55,12 @@ bool wxBitmapButton::Create(wxWindow *parent, wxWindowID winid,
 
 wxBitmapButton::~wxBitmapButton()
 {
-    DisassociateNSButton(m_cocoaNSView);
+    DisassociateNSButton(GetNSButton());
 }
 
 void wxBitmapButton::Cocoa_wxNSButtonAction(void)
 {
-    wxLogDebug("YAY!");
+    wxLogTrace(wxTRACE_COCOA,wxT("YAY!"));
     wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
     InitCommandEvent(event); //    event.SetEventObject(this);
     Command(event);