/////////////////////////////////////////////////////////////////////////////
-// Name: uma.h
+// Name: wx/mac/carbon/uma.h
// Purpose: Universal MacOS API
// Author: Stefan Csomor
// Modified by:
// Created: 03/02/99
-// RCS-ID: $Id:
+// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
void UMAInitToolbox( UInt16 inMoreMastersCalls, bool isEmbedded) ;
void UMACleanupToolbox() ;
long UMAGetSystemVersion() ;
-bool UMAHasAppearance() ;
-long UMAGetAppearanceVersion() ;
-bool UMAHasWindowManager() ;
-long UMAGetWindowManagerAttr() ;
-bool UMAHasAquaLayout() ;
bool UMASystemIsInitialized() ;
void UMASetSystemIsInitialized(bool val);
void UMAShowWatchCursor() ;
void UMAShowArrowCursor() ;
-#if !TARGET_CARBON
-OSStatus UMAPrOpen() ;
-OSStatus UMAPrClose() ;
-#endif
-
// window manager
GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
// appearance manager
-void UMADrawControl( ControlHandle inControl ) ;
+void UMADrawControl( ControlRef inControl ) ;
-void UMAEnableControl( ControlHandle inControl ) ;
-void UMADisableControl( ControlHandle inControl ) ;
-void UMAActivateControl( ControlHandle inControl ) ;
-void UMADeactivateControl( ControlHandle inControl ) ;
+void UMAEnableControl( ControlRef inControl ) ;
+void UMADisableControl( ControlRef inControl ) ;
+void UMAActivateControl( ControlRef inControl ) ;
+void UMADeactivateControl( ControlRef inControl ) ;
// ControlPartCode hiliteState) ;
-void UMAShowControl (ControlHandle theControl) ;
-void UMAHideControl (ControlHandle theControl);
-void UMAActivateControl (ControlHandle inControl);
-void UMADeactivateControl (ControlHandle inControl);
-void UMASetControlTitle( ControlHandle inControl , const wxString& title , wxFontEncoding encoding) ;
-
-void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
-void UMASizeControl( ControlHandle inControl , short x , short y ) ;
+void UMAShowControl (ControlRef theControl) ;
+void UMAHideControl (ControlRef theControl);
+void UMAActivateControl (ControlRef inControl);
+void UMADeactivateControl (ControlRef inControl);
+void UMASetControlTitle( ControlRef inControl , const wxString& title , wxFontEncoding encoding) ;
+
+void UMAMoveControl( ControlRef inControl , short x , short y ) ;
+void UMASizeControl( ControlRef inControl , short x , short y ) ;
// control hierarchy
+Rect * UMAGetControlBoundsInWindowCoords(ControlRef theControl, Rect *bounds) ;
+
// keyboard focus
OSErr UMASetKeyboardFocus (WindowPtr inWindow,
- ControlHandle inControl,
+ ControlRef inControl,
ControlFocusPart inPart) ;
// events
void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
-OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
+OSErr UMAGetRootControl( WindowPtr inWindow , ControlRef *outControl ) ;
// handling control data
bool UMAIsWindowFloating( WindowRef inWindow ) ;
OSStatus UMAPutScrap( Size size , OSType type , void *data ) ;
-// accessor helpers
-
-#if !TARGET_CARBON
-#define ClearCurrentScrap() ZeroScrap() ;
-#define GetApplicationScript() smSystemScript
-#else
-
-// calls not in carbon
-
-#endif
#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
#endif // wxUSE_GUI