class wxBrush: public wxGDIObject
{
- DECLARE_DYNAMIC_CLASS(wxBrush)
-
- public:
-
- wxBrush();
+public:
+ wxBrush() { }
+
wxBrush( const wxColour &colour, int style );
wxBrush( const wxBitmap &stippleBitmap );
- wxBrush( const wxBrush &brush );
~wxBrush();
- wxBrush& operator = ( const wxBrush& brush );
- bool operator == ( const wxBrush& brush );
- bool operator != ( const wxBrush& brush );
- bool Ok() const;
+
+ wxBrush( const wxBrush &brush ) { Ref(brush); }
+ wxBrush& operator = ( const wxBrush& brush ) { Ref(brush); return *this; }
+
+ bool Ok() const { return m_refData != NULL; }
+
+ bool operator == ( const wxBrush& brush ) const;
+ bool operator != (const wxBrush& brush) const { return !(*this == brush); }
int GetStyle() const;
wxColour &GetColour() const;
wxBitmap *GetStipple() const;
-
void SetColour( const wxColour& col );
void SetColour( unsigned char r, unsigned char g, unsigned char b );
void SetStyle( int style );
void SetStipple( const wxBitmap& stipple );
- void Unshare();
-
- // no data :-)
+private:
+ // ref counting code
+ virtual wxObjectRefData *CreateRefData() const;
+ virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+
+ DECLARE_DYNAMIC_CLASS(wxBrush)
};
#endif // __GTKBRUSHH__