// Created: 17/8/98
// RCS-ID: $Id$
// Copyright: (c) Robert Roebling
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "glcanvas.h"
#endif
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include <wx/defs.h>
-
-#if wxUSE_GLCANVAS
-
-#include <wx/scrolwin.h>
+#include "wx/scrolwin.h"
+#include "wx/app.h"
extern "C" {
-#include "GL/gl.h"
-#include "GL/glx.h"
-#include "GL/glu.h"
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <GL/glu.h>
}
//---------------------------------------------------------------------------
enum
{
WX_GL_RGBA=1, /* use true color palette */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
+ WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
WX_GL_DOUBLEBUFFER, /* use doublebuffer */
+ WX_GL_STEREO, /* use stereoscopic display */
+ WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
-/* these are enough constants for now, the remaining will be added later */
+ WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
+ WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
+ WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
+ WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
+ WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
+ WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
+ WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
+ WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
};
//---------------------------------------------------------------------------
{
public:
wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
- wxGLContext(
- bool WXUNUSED(isRGB), wxWindow *win,
+ wxGLContext(
+ bool WXUNUSED(isRGB), wxWindow *win,
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
~wxGLContext();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void SetupPixelFormat();
GtkWidget *m_widget;
wxPalette m_palette;
wxWindow* m_window;
-
+
private:
DECLARE_CLASS(wxGLContext)
};
//---------------------------------------------------------------------------
-// wxGLContext
+// wxGLCanvas
//---------------------------------------------------------------------------
-class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
+class WXDLLEXPORT wxGLCanvas: public wxWindow
{
public:
inline wxGLCanvas() {
m_vi = (void*) NULL;
m_exposed = FALSE;
}
- wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxGLCanvasName,
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
- wxWindowID id = -1,
+ wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxGLCanvasName,
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
- wxWindowID id = -1,
+ wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxGLCanvasName,
+ int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- bool Create( wxWindow *parent,
- const wxGLContext *shared = (wxGLContext*)NULL,
- const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
- wxWindowID id = -1,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = "GLCanvas",
- int *attribList = (int*) NULL,
- const wxPalette& palette = wxNullPalette );
-
+ bool Create( wxWindow *parent,
+ const wxGLContext *shared = (wxGLContext*)NULL,
+ const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
+ wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ int *attribList = (int*) NULL,
+ const wxPalette& palette = wxNullPalette );
+
~wxGLCanvas();
void SetCurrent();
- void SetColour(const char *colour);
+ void SetColour(const wxChar *colour);
void SwapBuffers();
void OnSize(wxSizeEvent& event);
-
+
void OnInternalIdle();
- inline wxGLContext* GetContext() const { return m_glContext; }
+ inline wxGLContext* GetContext() const { return m_glContext; }
// implementation
-
+
wxGLContext *m_glContext,
*m_sharedContext;
wxGLCanvas *m_sharedContextOf;
- void *m_vi;
+ void *m_vi; // actually an XVisualInfo*
+ bool m_canFreeVi;
GtkWidget *m_glWidget;
bool m_exposed;
+ // returns an XVisualInfo* based on desired GL attributes;
+ // returns NULL if an appropriate visual is not found. The
+ // caller is reponsible for using XFree() to deallocate
+ // the returned structure.
+ static void* ChooseGLVisual(int *attribList);
+
private:
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)
};
-#endif
- // wxUSE_GLCANVAS
-
#endif
// _WX_GLCANVAS_H_