// gets the bounding box enclosing all points (possibly including control points)
virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
+ virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const;
private :
CGMutablePathRef m_path;
};
*h = bounds.size.height;
}
-bool wxMacCoreGraphicsPathData::Contains( wxDouble x, wxDouble y, int fillStyle) const
+bool wxMacCoreGraphicsPathData::Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle) const
{
return CGPathContainsPoint( m_path, NULL, CGPointMake((CGFloat) x,(CGFloat) y), fillStyle == wxODDEVEN_RULE );
}
virtual void * GetNativeContext();
- bool SetLogicalFunction( int function );
+ bool SetLogicalFunction( wxRasterOperationMode function );
//
// transformation
//
virtual void StrokePath( const wxGraphicsPath &path );
// fills a path with the current brush
- virtual void FillPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
+ virtual void FillPath( const wxGraphicsPath &path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
// draws a path by first filling and then stroking
- virtual void DrawPath( const wxGraphicsPath &path, int fillStyle = wxODDEVEN_RULE );
+ virtual void DrawPath( const wxGraphicsPath &path, wxPolygonFillMode fillStyle = wxODDEVEN_RULE );
virtual bool ShouldOffset() const
{
CGContextStrokePath( m_cgContext );
}
-void wxMacCoreGraphicsContext::DrawPath( const wxGraphicsPath &path , int fillStyle )
+void wxMacCoreGraphicsContext::DrawPath( const wxGraphicsPath &path , wxPolygonFillMode fillStyle )
{
if ( !m_brush.IsNull() && ((wxMacCoreGraphicsBrushData*)m_brush.GetRefData())->IsShading() )
{
CGContextDrawPath( m_cgContext , mode );
}
-void wxMacCoreGraphicsContext::FillPath( const wxGraphicsPath &path , int fillStyle )
+void wxMacCoreGraphicsContext::FillPath( const wxGraphicsPath &path , wxPolygonFillMode fillStyle )
{
if ( m_brush.IsNull() )
return;
if ( UMAGetSystemVersion() >= 0x1050 )
{
// default implementation takes care of rotation and calls non rotated DrawText afterwards
- wxGraphicsContext::DrawText( str, x, y, angle );
+ wxGraphicsContext::DoDrawRotatedText( str, x, y, angle );
return;
}
#endif