void wxCanvasInputEvent (Widget drawingArea, XtPointer data, XmDrawingAreaCallbackStruct * cbs);
void wxCanvasMotionEvent (Widget, XButtonEvent * event);
void wxCanvasEnterLeave (Widget drawingArea, XtPointer clientData, XCrossingEvent * event);
-void wxScrollBarCallback(Widget widget, XtPointer clientData,
+static void wxScrollBarCallback(Widget widget, XtPointer clientData,
XmScaleCallbackStruct *cbs);
void wxPanelItemEventHandler (Widget wid,
XtPointer client_data,
#if wxUSE_DRAG_AND_DROP
m_pDropTarget = NULL;
#endif
+ m_clientObject = (wxClientData*) NULL;
+ m_clientData = NULL;
/// Motif-specific
m_mainWidget = (WXWidget) 0;
m_canAddEventHandler = FALSE;
m_scrollPosX = 0;
m_scrollPosY = 0;
- m_paintRegion = (WXRegion) 0;
}
// Destructor
{
//// Motif-specific
- if (m_paintRegion)
- XDestroyRegion ((Region) m_paintRegion);
- m_paintRegion = (WXRegion) 0;
-
if (GetMainWidget())
DetachWidget(GetMainWidget()); // Removes event handlers
// dangling pointers.
wxPendingDelete.DeleteObject(this);
- if ( m_windowValidator )
- delete m_windowValidator;
+ if ( m_windowValidator ) delete m_windowValidator;
+ if (m_clientObject) delete m_clientObject;
+
+ ClearUpdateRects();
}
// Destroy the window (delayed, if a managed window)
m_maxSizeY = -1;
m_defaultItem = NULL;
m_windowParent = NULL;
+ m_clientObject = (wxClientData*) NULL;
+ m_clientData = NULL;
// Motif-specific
m_canAddEventHandler = FALSE;
m_pixmapOffsetY = 0;
m_scrollPosX = 0;
m_scrollPosY = 0;
- m_paintRegion = (WXRegion) 0;
if (!parent)
return FALSE;
if (m_vScrollBar)
XtRealizeWidget ((Widget) m_vScrollBar);
+ // Without this, the cursor may not be restored properly
+ // (e.g. in splitter sample).
+ SetCursor(*wxSTANDARD_CURSOR);
SetSize(pos.x, pos.y, size.x, size.y);
return TRUE;
void wxWindow::GetPosition(int *x, int *y) const
{
- if (m_drawingArea)
- {
- CanvasGetPosition(x, y);
- return;
- }
- Widget widget = (Widget) GetTopWidget();
- Position xx, yy;
- XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
- *x = xx; *y = yy;
+ if (m_drawingArea)
+ {
+ CanvasGetPosition(x, y);
+ return;
+ }
+ Widget widget = (Widget) GetTopWidget();
+ Position xx, yy;
+ XtVaGetValues(widget, XmNx, &xx, XmNy, &yy, NULL);
+
+ // We may be faking the client origin.
+ // So a window that's really at (0, 30) may appear
+ // (to wxWin apps) to be at (0, 0).
+ if (GetParent())
+ {
+ wxPoint pt(GetParent()->GetClientAreaOrigin());
+ xx -= pt.x;
+ yy -= pt.y;
+ }
+
+ *x = xx; *y = yy;
}
void wxWindow::ScreenToClient(int *x, int *y) const
if (managed)
XtUnmanageChild(widget);
+ int xx = x; int yy = y;
+ AdjustForParentClientOrigin(xx, yy, sizeFlags);
+
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- XtVaSetValues(widget, XmNx, x, NULL);
+ XtVaSetValues(widget, XmNx, xx, NULL);
if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
- XtVaSetValues(widget, XmNy, y, NULL);
+ XtVaSetValues(widget, XmNy, yy, NULL);
if (width > -1)
XtVaSetValues(widget, XmNwidth, width, NULL);
if (height > -1)
{
if (m_borderWidget || m_scrolledWindow)
{
+ if (m_drawingArea)
+ XtMapWidget((Widget) m_drawingArea);
XtMapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
}
else
{
if (m_borderWidget || m_scrolledWindow)
{
+ if (m_drawingArea)
+ XtUnmapWidget((Widget) m_drawingArea);
XtUnmapWidget(m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
}
else
}
}
-void wxWindow::SetFont(const wxFont& font)
-{
- m_windowFont = font;
-
- // Note that this causes the widget to be resized back
- // to its original size! How can we stop that?
- /*
- Widget w = (Widget) GetLabelWidget(); // Usually the main widget
- if (w && m_windowFont.Ok())
- {
- XtVaSetValues (w,
- XmNfontList, (XmFontList) m_windowFont.GetFontList(1.0, XtDisplay(w)),
- NULL);
- }
- */
-}
-
void wxWindow::OnChar(wxKeyEvent& event)
{
if ( event.KeyCode() == WXK_TAB ) {
void wxWindow::DestroyChildren()
{
- if (GetChildren()) {
+ if (GetChildren())
+ {
+ wxNode *node = GetChildren()->First();
+ while (node)
+ {
+ wxNode* next = node->Next();
+ wxWindow* child = (wxWindow*) node->Data();
+ delete child;
+ node = next;
+ }
+ GetChildren()->Clear();
+#if 0
wxNode *node;
while ((node = GetChildren()->First()) != (wxNode *)NULL) {
wxWindow *child;
delete node;
}
} /* while */
+#endif
}
}
m_windowValidator->SetWindow(this) ;
}
+void wxWindow::SetClientObject( wxClientData *data )
+{
+ if (m_clientObject) delete m_clientObject;
+ m_clientObject = data;
+}
+
+wxClientData *wxWindow::GetClientObject()
+{
+ return m_clientObject;
+}
+
+void wxWindow::SetClientData( void *data )
+{
+ m_clientData = data;
+}
+
+void *wxWindow::GetClientData()
+{
+ return m_clientData;
+}
+
// Find a window by id or name
wxWindow *wxWindow::FindWindow(long id)
{
void wxWindow::OnIdle(wxIdleEvent& event)
{
-/* TODO: you may need to do something like this
- * if your GUI doesn't generate enter/leave events
-
- // Check if we need to send a LEAVE event
- if (m_mouseInWindow)
- {
- POINT pt;
- ::GetCursorPos(&pt);
- if (::WindowFromPoint(pt) != (HWND) GetHWND())
- {
- // Generate a LEAVE event
- m_mouseInWindow = FALSE;
- MSWOnMouseLeave(pt.x, pt.y, 0);
- }
- }
-*/
-
// This calls the UI-update mechanism (querying windows for
// menu/toolbar/control state information)
- UpdateWindowUI();
+ UpdateWindowUI();
}
// Raise the window to the top of the Z order
}
// Update region access
-wxRegion wxWindow::GetUpdateRegion() const
+wxRegion& wxWindow::GetUpdateRegion() const
{
- return m_updateRegion;
+ return (wxRegion&) m_updateRegion;
}
bool wxWindow::IsExposed(int x, int y, int w, int h) const
bool wxAddWindowToTable(Widget w, wxWindow *win)
{
wxWindow *oldItem = NULL;
-#if DEBUG
// printf("Adding widget %ld, name = %s\n", w, win->GetClassInfo()->GetClassName());
-#endif
if ((oldItem = (wxWindow *)wxWidgetHashTable->Get ((long) w)))
{
char buf[300];
XmDrawingAreaCallbackStruct * cbs)
{
if (!wxWidgetHashTable->Get ((long) (Widget) drawingArea))
- return;
+ return;
XEvent * event = cbs->event;
- wxWindow * canvas = (wxWindow *) clientData;
- Display * display = (Display *) canvas->GetXDisplay();
- // GC gc = (GC) canvas->GetDC()->gc;
+ wxWindow * win = (wxWindow *) clientData;
+ Display * display = (Display *) win->GetXDisplay();
switch (event->type)
{
- case Expose:
- {
- /* TODO
- wxCanvasDC* canvasDC = canvas->GetDC();
- if (canvasDC)
- {
- if (canvasDC->onpaint_reg)
- XDestroyRegion(canvasDC->onpaint_reg);
- canvasDC->onpaint_reg = XCreateRegion();
-
- }
- */
-
- int n = canvas->m_updateRects.Number();
- XRectangle* xrects = new XRectangle[n];
- int i;
- for (i = 0; i < canvas->m_updateRects.Number(); i++)
- {
- wxRect* rect = (wxRect*) canvas->m_updateRects.Nth(i)->Data();
- xrects[i].x = rect->x;
- xrects[i].y = rect->y;
- xrects[i].width = rect->width;
- xrects[i].height = rect->height;
- /* TODO (?) Actually ignore it I think.
- if (canvasDC)
- XUnionRectWithRegion(&(xrects[i]), canvasDC->onpaint_reg,
- canvasDC->onpaint_reg);
- */
- }
- /* TODO must clip the area being repainted. So we need a gc.
- * Alternatively, wxPaintDC must do the clipping
- * when it's created.
- XSetClipRectangles(display, gc, 0, 0, xrects, n, Unsorted);
- */
-
- canvas->DoPaint() ; // xrects, n);
- delete[] xrects;
-
- canvas->m_updateRects.Clear();
+ case Expose:
+ {
+ wxRect* rect = new wxRect(event->xexpose.x, event->xexpose.y,
+ event->xexpose.width, event->xexpose.height);
+ /*
+ cout << "Expose proc. wxRect: " << rect->x << ", " << rect->y << ", ";
+ cout << rect->width << ", " << rect->height << "\n\n";
+ */
- /*
- if (canvasDC)
- {
- XDestroyRegion(canvasDC->onpaint_reg);
- canvasDC->onpaint_reg = NULL;
- }
+ win->m_updateRects.Append((wxObject*) rect);
- XGCValues gc_val;
- gc_val.clip_mask = None;
- XChangeGC(display, gc, GCClipMask, &gc_val);
- */
+ if (event -> xexpose.count == 0)
+ {
+ wxPaintEvent event(win->GetId());
+ event.SetEventObject(win);
+ win->GetEventHandler()->ProcessEvent(event);
- break;
- }
- default:
- {
- cout << "\n\nNew Event ! is = " << event -> type << "\n";
- break;
+ win->ClearUpdateRects();
+ }
+ break;
+ }
+ default:
+ {
+ cout << "\n\nNew Event ! is = " << event -> type << "\n";
+ break;
+ }
}
- }
}
// Unable to deal with Enter/Leave without a separate EventHandler (Motif 1.1.4)
wxevent.SetId(canvas->GetId());
wxevent.SetEventObject(canvas);
+ wxevent.m_x = local_event.xbutton.x;
+ wxevent.m_y = local_event.xbutton.y;
canvas->GetEventHandler()->ProcessEvent (wxevent);
/*
if (eventType == wxEVT_ENTER_WINDOW ||
XtUnmanageChild (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow);
XtVaSetValues((Widget) m_drawingArea, XmNresizePolicy, XmRESIZE_ANY, NULL);
+ int xx = x; int yy = y;
+ AdjustForParentClientOrigin(xx, yy, sizeFlags);
+
if (x > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
- XmNx, x, NULL);
+ XmNx, xx, NULL);
}
if (y > -1 || (sizeFlags & wxSIZE_ALLOW_MINUS_ONE))
{
XtVaSetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow,
- XmNy, y, NULL);
+ XmNy, yy, NULL);
}
if (w > -1)
void wxWindow::CanvasGetPosition (int *x, int *y) const
{
- Position xx, yy;
- XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL);
- *x = xx;
- *y = yy;
+ Position xx, yy;
+ XtVaGetValues (m_borderWidget ? (Widget) m_borderWidget : (Widget) m_scrolledWindow, XmNx, &xx, XmNy, &yy, NULL);
+
+ // We may be faking the client origin.
+ // So a window that's really at (0, 30) may appear
+ // (to wxWin apps) to be at (0, 0).
+ if (GetParent())
+ {
+ wxPoint pt(GetParent()->GetClientAreaOrigin());
+ xx -= pt.x;
+ yy -= pt.y;
+ }
+
+ *x = xx;
+ *y = yy;
}
// Add to hash table, add event handler
*continueToDispatch = True;
}
-void wxScrollBarCallback(Widget scrollbar, XtPointer clientData,
+static void wxScrollBarCallback(Widget scrollbar, XtPointer clientData,
XmScaleCallbackStruct *cbs)
{
Widget scrolledWindow = XtParent (scrollbar);
return FALSE;
}
-// TODO From wxWin 1.68. What does it do exactly?
#define YAllocColor XAllocColor
-
-XColor itemColors[5];
-int wxComputeColors (Display *display, wxColour * back, wxColour * fore)
+XColor g_itemColors[5];
+int wxComputeColours (Display *display, wxColour * back, wxColour * fore)
{
int result;
static XmColorProc colorProc;
if (back)
{
- itemColors[0].red = (((long) back->Red ()) << 8);
- itemColors[0].green = (((long) back->Green ()) << 8);
- itemColors[0].blue = (((long) back->Blue ()) << 8);
- itemColors[0].flags = DoRed | DoGreen | DoBlue;
+ g_itemColors[0].red = (((long) back->Red ()) << 8);
+ g_itemColors[0].green = (((long) back->Green ()) << 8);
+ g_itemColors[0].blue = (((long) back->Blue ()) << 8);
+ g_itemColors[0].flags = DoRed | DoGreen | DoBlue;
if (colorProc == (XmColorProc) NULL)
{
// Get a ptr to the actual function
// And set it back to motif.
XmSetColorCalculation (colorProc);
}
- (*colorProc) (&itemColors[wxBACK_INDEX],
- &itemColors[wxFORE_INDEX],
- &itemColors[wxSELE_INDEX],
- &itemColors[wxTOPS_INDEX],
- &itemColors[wxBOTS_INDEX]);
+ (*colorProc) (&g_itemColors[wxBACK_INDEX],
+ &g_itemColors[wxFORE_INDEX],
+ &g_itemColors[wxSELE_INDEX],
+ &g_itemColors[wxTOPS_INDEX],
+ &g_itemColors[wxBOTS_INDEX]);
result = wxBACK_COLORS;
}
if (fore)
{
- itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8);
- itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8);
- itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8);
- itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue;
+ g_itemColors[wxFORE_INDEX].red = (((long) fore->Red ()) << 8);
+ g_itemColors[wxFORE_INDEX].green = (((long) fore->Green ()) << 8);
+ g_itemColors[wxFORE_INDEX].blue = (((long) fore->Blue ()) << 8);
+ g_itemColors[wxFORE_INDEX].flags = DoRed | DoGreen | DoBlue;
if (result == wxNO_COLORS)
result = wxFORE_COLORS;
}
{
/* 5 Colours to allocate */
for (int i = 0; i < 5; i++)
- if (!YAllocColor (dpy, cmap, &itemColors[i]))
+ if (!YAllocColor (dpy, cmap, &g_itemColors[i]))
result = wxNO_COLORS;
}
else if (fore)
{
/* Only 1 colour to allocate */
- if (!YAllocColor (dpy, cmap, &itemColors[wxFORE_INDEX]))
+ if (!YAllocColor (dpy, cmap, &g_itemColors[wxFORE_INDEX]))
result = wxNO_COLORS;
}
}
-void wxWindow::ChangeColour(WXWidget widget)
+// Changes the foreground and background colours to be derived
+// from the current background colour.
+// To change the foreground colour, you must call SetForegroundColour
+// explicitly.
+void wxWindow::ChangeBackgroundColour()
{
- // TODO
-#if 0
- int change;
+ if (GetMainWidget())
+ DoChangeBackgroundColour(GetMainWidget(), m_backgroundColour);
+}
+
+void wxWindow::ChangeForegroundColour()
+{
+ if (GetMainWidget())
+ DoChangeForegroundColour(GetMainWidget(), m_foregroundColour);
+}
- // TODO: how to determine whether we can change this item's colours?
- // We used to have wxUSER_COLOURS. Now perhaps we assume we always
- // can change it.
- // if (!(parent->GetWindowStyleFlag() & wxUSER_COLOURS))
- // return;
+// Change a widget's foreground and background colours.
- change = wxComputeColors (XtDisplay((Widget)widget), panel->GetBackgroundColour(),
- panel->GetLabelColour());
- if (change == wxBACK_COLORS)
- XtVaSetValues ((Widget) widget,
- XmNbackground, itemColors[wxBACK_INDEX].pixel,
- XmNtopShadowColor, itemColors[wxTOPS_INDEX].pixel,
- XmNbottomShadowColor, itemColors[wxBOTS_INDEX].pixel,
- XmNforeground, itemColors[wxFORE_INDEX].pixel,
- NULL);
- else if (change == wxFORE_COLORS)
- XtVaSetValues (formWidget,
- XmNforeground, itemColors[wxFORE_INDEX].pixel,
- NULL);
+void wxWindow::DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour)
+{
+ // When should we specify the foreground, if it's calculated
+ // by wxComputeColours?
+ // Solution: say we start with the default (computed) foreground colour.
+ // If we call SetForegroundColour explicitly for a control or window,
+ // then the foreground is changed.
+ // Therefore SetBackgroundColour computes the foreground colour, and
+ // SetForegroundColour changes the foreground colour. The ordering is
+ // important.
- change = wxComputeColors (XtDisplay((Widget)formWidget), GetBackgroundColour(), GetLabelColour());
- if (change == wxBACK_COLORS)
- XtVaSetValues (labelWidget,
- XmNbackground, itemColors[wxBACK_INDEX].pixel,
- XmNtopShadowColor, itemColors[wxTOPS_INDEX].pixel,
- XmNbottomShadowColor, itemColors[wxBOTS_INDEX].pixel,
- XmNarmColor, itemColors[wxSELE_INDEX].pixel,
- XmNforeground, itemColors[wxFORE_INDEX].pixel,
+ XtVaSetValues ((Widget) widget,
+ XmNforeground, foregroundColour.AllocColour(XtDisplay((Widget) widget)),
NULL);
- else if (change == wxFORE_COLORS)
- XtVaSetValues (labelWidget,
- XmNforeground, itemColors[wxFORE_INDEX].pixel,
+}
+
+void wxWindow::DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour)
+{
+ wxComputeColours (XtDisplay((Widget) widget), & backgroundColour,
+ (wxColour*) NULL);
+
+ XtVaSetValues ((Widget) widget,
+ XmNbackground, g_itemColors[wxBACK_INDEX].pixel,
+ XmNtopShadowColor, g_itemColors[wxTOPS_INDEX].pixel,
+ XmNbottomShadowColor, g_itemColors[wxBOTS_INDEX].pixel,
+ XmNforeground, g_itemColors[wxFORE_INDEX].pixel,
NULL);
-#endif
+
+ if (changeArmColour)
+ XtVaSetValues ((Widget) widget,
+ XmNarmColor, g_itemColors[wxSELE_INDEX].pixel,
+ NULL);
}
-void wxWindow::ChangeFont(WXWidget widget)
+void wxWindow::SetBackgroundColour(const wxColour& col)
{
- /*
- if (widget && GetFont() && GetFont()->Ok())
- {
- XmFontList fontList = (XmFontList) GetFont()->GetFontList(1.0, GetXDisplay());
- if (fontList)
- XtVaSetValues ((Widget) widget,
- XmNfontList, fontList,
+ m_backgroundColour = col;
+ ChangeBackgroundColour();
+}
+
+void wxWindow::SetForegroundColour(const wxColour& col)
+{
+ m_foregroundColour = col;
+ ChangeForegroundColour();
+}
+
+void wxWindow::ChangeFont(bool keepOriginalSize)
+{
+ // Note that this causes the widget to be resized back
+ // to its original size! We therefore have to set the size
+ // back again. TODO: a better way in Motif?
+ Widget w = (Widget) GetLabelWidget(); // Usually the main widget
+ if (w && m_windowFont.Ok())
+ {
+ int width, height, width1, height1;
+ GetSize(& width, & height);
+
+ XtVaSetValues (w,
+ XmNfontList, (XmFontList) m_windowFont.GetFontList(1.0, XtDisplay(w)),
NULL);
- }
- */
+
+ GetSize(& width1, & height1);
+ if (keepOriginalSize && (width != width1 || height != height1))
+ {
+ SetSize(-1, -1, width, height);
+ }
+ }
}
+
+void wxWindow::SetFont(const wxFont& font)
+{
+ m_windowFont = font;
+ ChangeFont();
+}
+
+void wxWindow::ClearUpdateRects()
+{
+ wxNode* node = m_updateRects.First();
+ while (node)
+ {
+ wxRect* rect = (wxRect*) node->Data();
+ delete rect;
+ node = node->Next();
+ }
+ m_updateRects.Clear();
+}
+
+bool wxWindow::ProcessAccelerator(wxKeyEvent& event)
+{
+ if (!m_acceleratorTable.Ok())
+ return FALSE;
+
+ int count = m_acceleratorTable.GetCount();
+ wxAcceleratorEntry* entries = m_acceleratorTable.GetEntries();
+ int i;
+ for (i = 0; i < count; i++)
+ {
+ wxAcceleratorEntry* entry = & (entries[i]);
+ if (entry->MatchesEvent(event))
+ {
+ // Bingo, we have a match. Now find a control
+ // that matches the entry command id.
+
+ // Need to go up to the top of the window hierarchy,
+ // since it might be e.g. a menu item
+ wxWindow* parent = this;
+ while (parent && !parent->IsKindOf(CLASSINFO(wxFrame)) && !parent->IsKindOf(CLASSINFO(wxDialog)))
+ parent = parent->GetParent();
+
+ if (!parent)
+ return FALSE;
+
+ if (parent->IsKindOf(CLASSINFO(wxFrame)))
+ {
+ // Try for a menu command
+ wxFrame* frame = (wxFrame*) parent;
+ if (frame->GetMenuBar())
+ {
+ wxMenuItem* item = frame->GetMenuBar()->FindItemForId(entry->GetCommand());
+ if (item)
+ {
+ wxCommandEvent commandEvent(wxEVT_COMMAND_MENU_SELECTED, entry->GetCommand());
+ commandEvent.SetEventObject(frame);
+
+ // If ProcessEvent returns TRUE (it was handled), then
+ // the calling code will skip the event handling.
+ return frame->GetEventHandler()->ProcessEvent(commandEvent);
+ }
+ }
+ }
+
+ // Find a child matching the command id
+ wxWindow* child = parent->FindWindow(entry->GetCommand());
+
+ // No such child
+ if (!child)
+ return FALSE;
+
+ // Now we process those kinds of windows that we can.
+ // For now, only buttons.
+ if (child->IsKindOf(CLASSINFO(wxButton)))
+ {
+ wxCommandEvent commandEvent (wxEVT_COMMAND_BUTTON_CLICKED, child->GetId());
+ commandEvent.SetEventObject(child);
+ return child->GetEventHandler()->ProcessEvent(commandEvent);
+ }
+
+ return FALSE;
+ } // matches event
+ }// for
+
+ // We didn't match the key event against an accelerator.
+ return FALSE;
+}
+