// Author: Kevin Smith
// Modified by:
// Created: Jan 22 1999
-// RCS-ID:
+// RCS-ID:
// Copyright: (c) 1999 Kevin Smith
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_VALGENH__
// if you're passing a reference to a validator.
// Another possibility is to always pass a pointer to a new validator
// (so the calling code can use a copy constructor of the relevant class).
- virtual wxValidator *Clone(void) const { return new wxGenericValidator(*this); }
+ virtual wxObject *Clone() const { return new wxGenericValidator(*this); }
bool Copy(const wxGenericValidator& val);
// Called when the value in the window must be validated.
// This function can pop up an error message.
- virtual bool Validate(wxWindow *parent) {return true;}
+ virtual bool Validate(wxWindow * WXUNUSED(parent)) { return TRUE; }
// Called to transfer data to the window
- virtual bool TransferToWindow(void);
+ virtual bool TransferToWindow();
// Called to transfer data to the window
- virtual bool TransferFromWindow(void);
+ virtual bool TransferFromWindow();
protected:
void Initialize();
wxArrayInt* m_pArrayInt;
};
-#endif // _WX_VALGENH__
+#endif // _WX_VALGENH__