#endif
#ifndef WX_PRECOMP
-#include "wx.h"
+#include "wx/wx.h"
#endif
#if wxUSE_BUTTONBAR && wxUSE_TOOLBAR && defined(__WIN95__)
-#ifndef __GNUWIN32__
+#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
#include "malloc.h"
#endif
#include <windows.h>
-#ifndef __GNUWIN32__
+#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__)
#include <commctrl.h>
#endif
+#ifndef __TWIN32__
#ifdef __GNUWIN32__
#include "wx/msw/gnuwin32/extra.h"
#endif
+#endif
#include "wx/msw/dib.h"
#include "wx/tbar95.h"
#endif
BEGIN_EVENT_TABLE(wxToolBar95, wxToolBarBase)
-#if 0 // it seems like none of these functions does anything anyhow
- EVT_SIZE(wxToolBar95::OnSize)
- EVT_PAINT(wxToolBar95::OnPaint)
- EVT_KILL_FOCUS(wxToolBar95::OnKillFocus)
EVT_MOUSE_EVENTS(wxToolBar95::OnMouseEvent)
-#endif // 0
EVT_SYS_COLOUR_CHANGED(wxToolBar95::OnSysColourChanged)
END_EVENT_TABLE()
msflags |= TBSTYLE_FLAT;
}
+ bool want3D;
+ WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D) ;
+
+ // Even with extended styles, need to combine with WS_BORDER
+ // for them to look right.
+ if ( want3D || wxStyleHasBorder(m_windowStyle) )
+ msflags |= WS_BORDER;
+
// Create the toolbar control.
HWND hWndToolbar = CreateWindowEx
(
- 0L, // No extended styles.
+ exStyle, // Extended styles.
TOOLBARCLASSNAME, // Class name for the toolbar.
"", // No default text.
msflags, // Styles
replaceBitmap.nIDNew = (UINT) (HBITMAP) m_hBitmap;
replaceBitmap.nButtons = noButtons;
if (::SendMessage((HWND) GetHWND(), TB_REPLACEBITMAP, (WPARAM) 0, (LPARAM) &replaceBitmap) == -1)
- wxMessageBox("Could not add bitmap to toolbar");
+ wxFAIL_MSG("Could not add bitmap to toolbar");
::DeleteObject((HBITMAP) oldToolBarBitmap);
addBitmap.hInst = 0;
addBitmap.nID = (UINT)m_hBitmap;
if (::SendMessage((HWND) GetHWND(), TB_ADDBITMAP, (WPARAM) noButtons, (LPARAM) &addBitmap) == -1)
- wxMessageBox("Could not add bitmap to toolbar");
+ wxFAIL_MSG("Could not add bitmap to toolbar");
}
// Now add the buttons.
return TRUE;
}
-bool wxToolBar95::MSWNotify(WXWPARAM WXUNUSED(wParam),
+bool wxToolBar95::MSWOnNotify(int WXUNUSED(idCtrl),
WXLPARAM lParam,
WXLPARAM *result)
{
wxToolBarTool *tool = (wxToolBarTool *)node->Data();
- if ( tool->m_shortHelpString != "" )
+ const wxString& help = tool->m_shortHelpString;
+
+ if ( !help.IsEmpty() )
{
if ( hdr->code == TTN_NEEDTEXTA )
{
- ttText->lpszText = (char *)(const char *)tool->m_shortHelpString;
+ ttText->lpszText = (char *)help.c_str();
}
#if (_WIN32_IE >= 0x0300)
else
{
// FIXME this is a temp hack only until I understand better what
// must be done in both ANSI and Unicode builds
- size_t lenAnsi = tool->m_shortHelpString.Len();
- size_t lenUnicode = mbstowcs(NULL, tool->m_shortHelpString, lenAnsi);
- wchar_t *pwz = new wchar_t[lenUnicode + 1];
- mbstowcs(pwz, tool->m_shortHelpString, lenAnsi + 1);
- memcpy(ttText->szText, pwz,
- (sizeof(ttText->szText) - 1)/sizeof(ttText->szText[0]));
- ttText->szText[WXSIZEOF(ttText->szText)] = 0;
+
+ size_t lenAnsi = help.Len();
+ #ifdef __MWERKS__
+ // MetroWerks doesn't like calling mbstowcs with NULL argument
+ size_t lenUnicode = 2*lenAnsi;
+ #else
+ size_t lenUnicode = mbstowcs(NULL, help, lenAnsi);
+ #endif
+
+ // using the pointer of right type avoids us doing all sorts of
+ // pointer arithmetics ourselves
+ wchar_t *dst = (wchar_t *)ttText->szText,
+ *pwz = new wchar_t[lenUnicode + 1];
+ mbstowcs(pwz, help, lenAnsi + 1);
+ memcpy(dst, pwz, lenUnicode*sizeof(wchar_t));
+
+ // put the terminating _wide_ NUL
+ dst[lenUnicode] = 0;
delete [] pwz;
}
wxWindow::GetSize(w, h);
// For some reason, the returned height is several pixels bigger than that
// displayed!
- *h -= 2;
+ // Taking this fudge factor out now, it seems fine without it.
+// *h -= 2;
}
// The button size is bigger than the bitmap size
else
tool->m_y = m_yMargin;
- tool->SetSize(GetDefaultButtonWidth(), GetDefaultButtonHeight());
+ tool->SetSize(GetToolSize().x, GetToolSize().y);
m_tools.Append((long)index, tool);
return tool;
// Remap the buttons
CreateTools();
- Default();
-
Refresh();
// Propagate the event to the non-top-level children
wxWindow::OnSysColourChanged(event);
}
+void wxToolBar95::OnMouseEvent(wxMouseEvent& event)
+{
+ if (event.RightDown())
+ {
+ // For now, we don't have an id. Later we could
+ // try finding the tool.
+ OnRightClick((int)-1, event.GetX(), event.GetY());
+ }
+ else
+ {
+ event.Skip();
+ }
+}
+
// These are the default colors used to map the bitmap colors
// to the current system colors