#include "wx/control.h"
#include "wx/bitmap.h"
+#include "wx/icon.h"
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxBitmap;
-
-extern WXDLLEXPORT_DATA(const wxChar*) wxStaticBitmapNameStr;
+extern WXDLLEXPORT_DATA(const wxChar) wxStaticBitmapNameStr[];
// a control showing an icon or a bitmap
class WXDLLEXPORT wxStaticBitmapBase : public wxControl
virtual void SetIcon(const wxIcon& icon) = 0;
virtual void SetBitmap(const wxBitmap& bitmap) = 0;
virtual wxBitmap GetBitmap() const = 0;
+ virtual wxIcon GetIcon() const /* = 0 -- should be pure virtual */
+ {
+ // stub it out here for now as not all ports implement it (but they
+ // should)
+ return wxIcon();
+ }
// overriden base class virtuals
virtual bool AcceptsFocus() const { return false; }
#include "wx/msw/statbmp.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/statbmp.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/statbmp.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/statbmp.h"
#elif defined(__WXMAC__)
#include "wx/mac/statbmp.h"
#elif defined(__WXCOCOA__)