/////////////////////////////////////////////////////////////////////////////
-// Name: spinbutt.h
+// Name: wx/motif/spinbutt.h
// Purpose: wxSpinButton class
// Author: Julian Smart
// Modified by:
#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
-class WXDLLEXPORT wxArrowButton; // internal
+class WXDLLIMPEXP_FWD_CORE wxArrowButton; // internal
-class WXDLLEXPORT wxSpinButton : public wxSpinButtonBase
+class WXDLLIMPEXP_CORE wxSpinButton : public wxSpinButtonBase
{
DECLARE_DYNAMIC_CLASS(wxSpinButton)
-
+
public:
wxSpinButton() : m_up( 0 ), m_down( 0 ), m_pos( 0 ) { }
-
+
wxSpinButton(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL,
{
Create(parent, id, pos, size, style, name);
}
- ~wxSpinButton();
-
+ virtual ~wxSpinButton();
+
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL,
const wxString& name = "wxSpinButton");
-
+
// accessors
int GetValue() const;
int GetMin() const { return m_min; }
int GetMax() const { return m_max; }
-
+
// operations
void SetValue(int val);
void SetRange(int minVal, int maxVal);
-
+
// Implementation
virtual void Command(wxCommandEvent& event)
{ (void)ProcessCommand(event); };