#include "wx/msw/wrapwin.h"
#endif
-struct WXDLLEXPORT wxNativeEncodingInfo;
+class WXDLLIMPEXP_FWD_BASE wxArrayString;
+struct WXDLLIMPEXP_FWD_CORE wxNativeEncodingInfo;
#if defined(_WX_X_FONTLIKE)
// functions, the user code can only get the objects of this type from
// somewhere and pass it somewhere else (possibly save them somewhere using
// ToString() and restore them using FromString())
-//
-// NB: it is a POD currently for max efficiency but if it continues to grow
-// further it might make sense to make it a real class with virtual methods
-struct WXDLLEXPORT wxNativeFontInfo
+class WXDLLEXPORT wxNativeFontInfo
{
+public:
#if wxUSE_PANGO
PangoFontDescription *description;
#elif defined(_WX_X_FONTLIKE)
void SetStyle(wxFontStyle style);
void SetWeight(wxFontWeight weight);
void SetUnderlined(bool underlined);
- void SetFaceName(wxString facename);
+ bool SetFaceName(const wxString& facename);
void SetFamily(wxFontFamily family);
void SetEncoding(wxFontEncoding encoding);
+ // sets the first facename in the given array which is found
+ // to be valid. If no valid facename is given, sets the
+ // first valid facename returned by wxFontEnumerator::GetFacenames().
+ // Does not return a bool since it cannot fail.
+ void SetFaceName(const wxArrayString &facenames);
+
+
// it is important to be able to serialize wxNativeFontInfo objects to be
// able to store them (in config file, for example)
bool FromString(const wxString& s);
#include "wx/unix/fontutil.h"
#endif // X || GDK
-// ----------------------------------------------------------------------------
-// font-related functions (MGL)
-// ----------------------------------------------------------------------------
-
-#ifdef __WXMGL__
- #include "wx/mgl/fontutil.h"
-#endif // __WXMGL__
-
#endif // _WX_FONTUTIL_H_