/////////////////////////////////////////////////////////////////////////////
-// Name: app.h
+// Name: wx/x11/app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_APP_H_
-#define _WX_APP_H_
+#ifndef _WX_X11_APP_H_
+#define _WX_X11_APP_H_
// ----------------------------------------------------------------------------
// headers
// forward declarations
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxFrame;
-class WXDLLEXPORT wxWindow;
-class WXDLLEXPORT wxApp;
-class WXDLLEXPORT wxKeyEvent;
-class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxXVisualInfo;
+class WXDLLIMPEXP_FWD_CORE wxFrame;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxApp;
+class WXDLLIMPEXP_FWD_CORE wxKeyEvent;
+class WXDLLIMPEXP_FWD_BASE wxLog;
+class WXDLLIMPEXP_FWD_CORE wxXVisualInfo;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxApp : public wxAppBase
+class WXDLLIMPEXP_CORE wxApp : public wxAppBase
{
- DECLARE_DYNAMIC_CLASS(wxApp)
-
public:
wxApp();
- ~wxApp();
+ virtual ~wxApp();
// override base class (pure) virtuals
// -----------------------------------
virtual void Exit();
- virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual void WakeUpIdle();
virtual bool OnInitGui();
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
-#ifdef __WXDEBUG__
- virtual void OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg);
-#endif // __WXDEBUG__
-
-protected:
- bool m_showOnInit;
-
public:
// Implementation
virtual bool Initialize(int& argc, wxChar **argv);
PangoContext* GetPangoContext();
#endif
- wxXVisualInfo* GetVisualInfo(WXDisplay* display)
+ wxXVisualInfo* GetVisualInfo(WXDisplay* WXUNUSED(display))
{
// this should be implemented correctly for wxBitmap to work
// with multiple display
return m_visualInfo;
}
- // We need this before creating the app
- static WXDisplay* GetDisplay() { return ms_display; }
- static WXDisplay* ms_display;
-
public:
static long sm_lastMessageTime;
bool m_showIconic;
#endif
protected:
- bool m_keepGoing;
-
WXWindow m_topLevelWidget;
WXColormap m_mainColormap;
long m_maxRequestSize;
- DECLARE_EVENT_TABLE()
+ DECLARE_DYNAMIC_CLASS(wxApp)
};
-#endif // _WX_APP_H_
+#endif // _WX_X11_APP_H_