///////////////////////////////////////////////////////////////////////////////
-// Name: wx/mac/toplevel.h
+// Name: wx/mac/carbon/toplevel.h
// Purpose: wxTopLevelWindowMac is the Mac implementation of wxTLW
// Author: Stefan Csomor
// Modified by:
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
virtual void SetIcon(const wxIcon& icon);
virtual void SetIcons(const wxIconBundle& icons) { SetIcon( icons.GetIcon( -1 ) ); }
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) ;
virtual bool IsFullScreen() const ;
+ virtual bool SetTransparent(wxByte alpha);
+ virtual bool CanSetTransparent();
+
+
// implementation from now on
// --------------------------
virtual void MacActivate( long timestamp , bool inIsActivating ) ;
virtual void MacPerformUpdates() ;
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
+
virtual void Raise();
virtual void Lower();
- virtual void SetTitle( const wxString& title);
- virtual bool Show( bool show = TRUE );
+ virtual bool Show( bool show = true );
+
+ virtual void SetExtraStyle(long exStyle) ;
virtual void MacSetBackgroundBrush( const wxBrush &brush ) ;
- bool MacUsesCompositing() { return m_macUsesCompositing; }
virtual void MacInstallTopLevelWindowEventHandler() ;
- void MacSetMetalAppearance( bool on ) ;
bool MacGetMetalAppearance() const ;
void MacChangeWindowAttributes( wxUint32 attributesToSet , wxUint32 attributesToClear ) ;
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
- bool m_macUsesCompositing ;
-
+
WXWindow m_macWindow ;
wxWindowMac* m_macFocus ;
static wxTopLevelWindowMac *s_macDeactivateWindow;
private :
+ // KH: We cannot let this be called directly since the metal appearance is now managed by an
+ // extra style. Calling this function directly can result in blank white window backgrounds.
+ // This is because the ExtraStyle flags get out of sync with the metal appearance and the metal
+ // logic & checks cease to work as expected. To set the metal appearance, use SetExtraStyle.
+ void MacSetMetalAppearance( bool on ) ;
+
WXEVENTHANDLERREF m_macEventHandler ;
DECLARE_EVENT_TABLE()
extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
#endif // _WX_MSW_TOPLEVEL_H_
-