#include "wx/image.h"
-class WXDLLEXPORT wxJPEGHandler: public wxImageHandler
+class WXDLLIMPEXP_CORE wxJPEGHandler: public wxImageHandler
{
public:
inline wxJPEGHandler()
#if wxUSE_STREAMS
virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 );
virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=true );
+protected:
virtual bool DoCanRead( wxInputStream& stream );
#endif