/////////////////////////////////////////////////////////////////////////////
-// Name: toplevel.cpp
+// Name: src/mgl/toplevel.cpp
// Purpose:
// Author: Vaclav Slavik
// Id: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
// ============================================================================
// declarations
// ============================================================================
// headers
// ----------------------------------------------------------------------------
-// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
+#include "wx/toplevel.h"
-#ifdef __BORLANDC__
-#pragma hdrstop
-#endif
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+#endif // WX_PRECOMP
-#include "wx/defs.h"
-#include "wx/toplevel.h"
-#include "wx/app.h"
#include "wx/mgl/private.h"
// ----------------------------------------------------------------------------
void wxTopLevelWindowMGL::Init()
{
- m_isShown = FALSE;
- m_isIconized = FALSE;
- m_isMaximized = FALSE;
- m_fsIsShowing = FALSE;
- m_sizeSet = FALSE;
+ m_isShown = false;
+ m_isIconized = false;
+ m_isMaximized = false;
+ m_fsIsShowing = false;
+ m_sizeSet = false;
}
bool wxTopLevelWindowMGL::Create(wxWindow *parent,
// always create a frame of some reasonable, even if arbitrary, size (at
// least for MSW compatibility)
wxSize size = sizeOrig;
- if ( size.x == -1 || size.y == -1 )
+ if ( size.x == wxDefaultCoord || size.y == wxDefaultCoord )
{
wxSize sizeDefault = GetDefaultSize();
- if ( size.x == -1 )
+ if ( size.x == wxDefaultCoord )
size.x = sizeDefault.x;
- if ( size.y == -1 )
+ if ( size.y == wxDefaultCoord )
size.y = sizeDefault.y;
}
-
+
// for default positioning, centre the first top level window and
// cascade any addtional ones from there.
wxPoint pos = posOrig;
- if ( pos.x == -1 || pos.y == -1 )
+ if ( pos.x == wxDefaultCoord || pos.y == wxDefaultCoord )
{
wxSize sizeDisplay = wxGetDisplaySize();
static wxPoint nextPos((sizeDisplay.x - size.x) / 2,
(sizeDisplay.y - size.y) / 2);
- if ( pos.x == -1 )
+ if ( pos.x == wxDefaultCoord )
pos.x = nextPos.x;
- if ( pos.y == -1 )
+ if ( pos.y == wxDefaultCoord )
pos.y = nextPos.y;
if ( pos.x + size.x > sizeDisplay.x || pos.y + size.y > sizeDisplay.y )
pos = wxPoint();
wxTopLevelWindows.Append(this);
m_title = title;
- return TRUE;
-}
-
-wxTopLevelWindowMGL::~wxTopLevelWindowMGL()
-{
- m_isBeingDeleted = TRUE;
-
- wxTopLevelWindows.DeleteObject(this);
-
- if (wxTheApp->GetTopWindow() == this)
- wxTheApp->SetTopWindow(NULL);
-
- if ((wxTopLevelWindows.Number() == 0) &&
- (wxTheApp->GetExitOnFrameDelete()))
- {
- wxTheApp->ExitMainLoop();
- }
+ return true;
}
bool wxTopLevelWindowMGL::ShowFullScreen(bool show, long style)
{
- if (show == m_fsIsShowing) return FALSE; // return what?
+ if (show == m_fsIsShowing) return false; // return what?
m_fsIsShowing = show;
else
{
m_windowStyle = m_fsSaveStyle;
- SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
+ SetSize(m_fsSaveFrame.x, m_fsSaveFrame.y,
m_fsSaveFrame.width, m_fsSaveFrame.height);
}
- return TRUE;
+ return true;
}
bool wxTopLevelWindowMGL::Show(bool show)
// so that the frame can adjust itself (think auto layout or single child)
if ( !m_sizeSet )
{
- m_sizeSet = TRUE;
+ m_sizeSet = true;
wxSizeEvent event(GetSize(), GetId());
event.SetEventObject(this);
GetEventHandler()->ProcessEvent(event);
}
- if ( ret && show && AcceptsFocus() )
+ if ( ret && show && CanAcceptFocus() )
SetFocus();
// FIXME_MGL -- don't do this for popup windows?
return ret;
if ( maximize && !m_isMaximized )
{
- m_isMaximized = TRUE;
+ m_isMaximized = true;
GetPosition(&m_savedFrame.x, &m_savedFrame.y);
GetSize(&m_savedFrame.width, &m_savedFrame.height);
}
else if ( !maximize && m_isMaximized )
{
- m_isMaximized = FALSE;
- SetSize(m_savedFrame.x, m_savedFrame.y,
+ m_isMaximized = false;
+ SetSize(m_savedFrame.x, m_savedFrame.y,
m_savedFrame.width, m_savedFrame.height);
}
}
{
if ( IsIconized() )
{
- Iconize(FALSE);
+ Iconize(false);
}
if ( IsMaximized() )
{
- Maximize(FALSE);
+ Maximize(false);
}
}