// with this call you start writing out a new top-level object
void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
// with this call you start writing out a new top-level object
void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
// the only thing wxReader knows about is the class info by object ID
wxClassInfo *GetObjectClassInfo(int objectID) ;
// the only thing wxReader knows about is the class info by object ID
wxClassInfo *GetObjectClassInfo(int objectID) ;