#include "wx/defs.h"
-#if wxUSE_GUI && wxUSE_TIMER
+#if wxUSE_TIMER
#include "wx/object.h"
#include "wx/longlong.h"
#include "wx/event.h"
#include "wx/stopwatch.h" // for backwards compatibility
+#include "wx/utils.h"
-// ----------------------------------------------------------------------------
-// wxTimer
-// ----------------------------------------------------------------------------
// more readable flags for Start():
// only send the notification once and then stop the timer
#define wxTIMER_ONE_SHOT true
+class WXDLLIMPEXP_FWD_BASE wxTimerImpl;
+class WXDLLIMPEXP_FWD_BASE wxTimerEvent;
+
+// timer event type
+wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_BASE, wxEVT_TIMER, wxTimerEvent)
+
// the interface of wxTimer class
-class WXDLLEXPORT wxTimerBase : public wxEvtHandler
+class WXDLLIMPEXP_BASE wxTimer : public wxEvtHandler
{
public:
// ctors and initializers
// default: if you don't call SetOwner(), your only chance to get timer
// notifications is to override Notify() in the derived class
- wxTimerBase() { Init(); SetOwner(this); }
+ wxTimer()
+ {
+ Init();
+ SetOwner(this);
+ }
// ctor which allows to avoid having to override Notify() in the derived
// class: the owner will get timer notifications which can be handled with
// EVT_TIMER
- wxTimerBase(wxEvtHandler *owner, int timerid = wxID_ANY)
- { Init(); SetOwner(owner, timerid); }
+ wxTimer(wxEvtHandler *owner, int timerid = wxID_ANY)
+ {
+ Init();
+ SetOwner(owner, timerid);
+ }
// same as ctor above
- void SetOwner(wxEvtHandler *owner, int timerid = wxID_ANY)
- { m_owner = owner; m_idTimer = timerid; }
- wxEvtHandler* GetOwner() const { return m_owner; }
+ void SetOwner(wxEvtHandler *owner, int timerid = wxID_ANY);
+
+ virtual ~wxTimer();
- virtual ~wxTimerBase();
// working with the timer
// ----------------------
+ // NB: Start() and Stop() are not supposed to be overridden, they are only
+ // virtual for historical reasons, only Notify() can be overridden
+
// start the timer: if milliseconds == -1, use the same value as for the
// last Start()
//
// timer if it is already running
virtual bool Start(int milliseconds = -1, bool oneShot = false);
- // stop the timer
- virtual void Stop() = 0;
+ // stop the timer, does nothing if the timer is not running
+ virtual void Stop();
// override this in your wxTimer-derived class if you want to process timer
// messages in it, use non default ctor or SetOwner() otherwise
virtual void Notify();
- // getting info
- // ------------
- // return true if the timer is running
- virtual bool IsRunning() const = 0;
+ // accessors
+ // ---------
- // get the (last) timer interval in the milliseconds
- int GetInterval() const { return m_milli; }
+ // get the object notified about the timer events
+ wxEvtHandler *GetOwner() const;
- // return true if the timer is one shot
- bool IsOneShot() const { return m_oneShot; }
+ // return true if the timer is running
+ bool IsRunning() const;
// return the timer ID
- int GetId() const { return m_idTimer; }
+ int GetId() const;
+
+ // get the (last) timer interval in milliseconds
+ int GetInterval() const;
+ // return true if the timer is one shot
+ bool IsOneShot() const;
protected:
// common part of all ctors
- void Init() { m_oneShot = false; m_milli = 0; }
-
- wxEvtHandler *m_owner;
- int m_idTimer;
+ void Init();
- int m_milli; // the timer interval
- bool m_oneShot; // true if one shot
+ wxTimerImpl *m_impl;
- DECLARE_NO_COPY_CLASS(wxTimerBase)
+ DECLARE_NO_COPY_CLASS(wxTimer)
};
-// ----------------------------------------------------------------------------
-// wxTimer itself
-// ----------------------------------------------------------------------------
-
-#if defined(__WXMSW__)
- #include "wx/msw/timer.h"
-#elif defined(__WXMOTIF__)
- #include "wx/motif/timer.h"
-#elif defined(__WXGTK__)
- #include "wx/gtk/timer.h"
-#elif defined(__WXX11__) || defined(__WXMGL__)
- #include "wx/generic/timer.h"
-#elif defined (__WXCOCOA__)
- #include "wx/cocoa/timer.h"
-#elif defined(__WXMAC__)
- #include "wx/mac/timer.h"
-#elif defined(__WXPM__)
- #include "wx/os2/timer.h"
-#endif
-
// ----------------------------------------------------------------------------
// wxTimerRunner: starts the timer in its ctor, stops in the dtor
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTimerRunner
+class WXDLLIMPEXP_BASE wxTimerRunner
{
public:
wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
// wxTimerEvent
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTimerEvent : public wxEvent
+class WXDLLIMPEXP_BASE wxTimerEvent : public wxEvent
{
public:
- wxTimerEvent(int timerid = 0, int interval = 0) : wxEvent(timerid)
- {
- m_eventType = wxEVT_TIMER;
+ wxTimerEvent()
+ : wxEvent(wxID_ANY, wxEVT_TIMER) { m_timer=NULL; }
- m_interval = interval;
+ wxTimerEvent(wxTimer& timer)
+ : wxEvent(timer.GetId(), wxEVT_TIMER),
+ m_timer(&timer)
+ {
+ SetEventObject(timer.GetOwner());
}
// accessors
- int GetInterval() const { return m_interval; }
+ int GetInterval() const { return m_timer->GetInterval(); }
+ wxTimer& GetTimer() const { return *m_timer; }
// implement the base class pure virtual
virtual wxEvent *Clone() const { return new wxTimerEvent(*this); }
private:
- int m_interval;
+ wxTimer* m_timer;
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxTimerEvent)
};
typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);
#define wxTimerEventHandler(func) \
- (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxTimerEventFunction, &func)
+ wxEVENT_HANDLER_CAST(wxTimerEventFunction, func)
#define EVT_TIMER(timerid, func) \
wx__DECLARE_EVT1(wxEVT_TIMER, timerid, wxTimerEventHandler(func))
-#endif // wxUSE_GUI && wxUSE_TIMER
+#endif // wxUSE_TIMER
-#endif
- // _WX_TIMER_H_BASE_
+#endif // _WX_TIMER_H_BASE_