{
public:
wxDirItemData(const wxString& path, const wxString& name, bool isDir);
- ~wxDirItemData(){}
+ virtual ~wxDirItemData(){}
void SetNewDirName(const wxString& path);
bool HasSubDirs() const;
// Try to expand as much of the given path as possible.
virtual bool ExpandPath(const wxString& path);
+ // collapse the path
+ virtual bool CollapsePath(const wxString& path);
// Accessors
void Init();
- ~wxDirFilterListCtrl() {}
+ virtual ~wxDirFilterListCtrl() {}
//// Operations
void FillFilterList(const wxString& filter, int defaultFilter);