-// XOR: the union of two combined regions except for any overlapping areas.
-bool wxRegion::Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
-{
- AllocExclusive();
- MGLRect rect(x, y, x + width, y + height);
- MGLRegion rg1 = M_REGION + rect,
- rg2 = M_REGION & rect;
- M_REGION = rg1 - rg2;
- return TRUE;
-}
-
-bool wxRegion::Xor(const wxRegion& region)