/////////////////////////////////////////////////////////////////////////////
-// Name: gauge.h
+// Name: wx/motif/gauge.h
// Purpose: wxGauge class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
class WXDLLEXPORT wxGauge : public wxGaugeBase
{
DECLARE_DYNAMIC_CLASS(wxGauge)
-
+
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
-
+
inline wxGauge(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
{
Create(parent, id, range, pos, size, style, validator, name);
}
-
+
bool Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
-
+
void SetShadowWidth(int w);
void SetRange(int r);
void SetValue(int pos);
-
+
int GetShadowWidth() const ;
int GetRange() const ;
int GetValue() const ;
-
+
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
private: