// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
- // implementation helper only : construct a mask from a 8 bit memory buffer
+ // implementation helper only : construct a mask from a 32 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
~wxMask();
public:
wxBitmap(); // Platform-specific
- // Copy constructors
- wxBitmap(const wxBitmap& bitmap)
- : wxBitmapBase()
- {
- Ref(bitmap);
- }
-
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
- inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) const { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) const { return m_refData != bitmap.m_refData; }