// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#include "wx/setup.h"
-#include "wx/utils.h"
+// for compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
#include "wx/brush.h"
-#include "wx/bitmap.h"
-#include "wx/colour.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/bitmap.h"
+ #include "wx/colour.h"
+#endif
//-----------------------------------------------------------------------------
// wxBrush
//-----------------------------------------------------------------------------
-class wxBrushRefData: public wxObjectRefData
+class wxBrushRefData : public wxGDIRefData
{
public:
wxBrushRefData()
{
- m_style = 0;
+ m_style = wxBRUSHSTYLE_INVALID;
}
-
+
wxBrushRefData( const wxBrushRefData& data )
{
m_style = data.m_style;
m_stipple = data.m_stipple;
m_colour = data.m_colour;
}
-
+
bool operator == (const wxBrushRefData& data) const
{
return (m_style == data.m_style &&
- m_stipple == data.m_stipple &&
+ m_stipple.IsSameAs(data.m_stipple) &&
m_colour == data.m_colour);
}
-
- int m_style;
- wxColour m_colour;
- wxBitmap m_stipple;
+
+ wxBrushStyle m_style;
+ wxColour m_colour;
+ wxBitmap m_stipple;
};
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxBrush,wxGDIObject)
-wxBrush::wxBrush( const wxColour &colour, int style )
+wxBrush::wxBrush( const wxColour &colour, wxBrushStyle style )
{
m_refData = new wxBrushRefData();
M_BRUSHDATA->m_style = style;
M_BRUSHDATA->m_colour = colour;
}
+#if FUTURE_WXWIN_COMPATIBILITY_3_0
+wxBrush::wxBrush(const wxColour& col, int style)
+{
+ m_refData = new wxBrushRefData;
+ M_BRUSHDATA->m_style = (wxBrushStyle)style;
+ M_BRUSHDATA->m_colour = col;
+}
+#endif
+
wxBrush::wxBrush( const wxBitmap &stippleBitmap )
{
m_refData = new wxBrushRefData();
M_BRUSHDATA->m_stipple = stippleBitmap;
if (M_BRUSHDATA->m_stipple.GetMask())
- M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
else
- M_BRUSHDATA->m_style = wxSTIPPLE;
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
}
wxBrush::~wxBrush()
// m_refData unrefed in ~wxObject
}
-wxObjectRefData *wxBrush::CreateRefData() const
+wxGDIRefData *wxBrush::CreateGDIRefData() const
{
return new wxBrushRefData;
}
-wxObjectRefData *wxBrush::CloneRefData(const wxObjectRefData *data) const
+wxGDIRefData *wxBrush::CloneGDIRefData(const wxGDIRefData *data) const
{
return new wxBrushRefData(*(wxBrushRefData *)data);
}
bool wxBrush::operator == ( const wxBrush& brush ) const
{
- if (m_refData == brush.m_refData) return TRUE;
-
- if (!m_refData || !brush.m_refData) return FALSE;
-
+ if (m_refData == brush.m_refData) return true;
+
+ if (!m_refData || !brush.m_refData) return false;
+
return ( *(wxBrushRefData*)m_refData == *(wxBrushRefData*)brush.m_refData );
}
-int wxBrush::GetStyle() const
+wxBrushStyle wxBrush::GetStyle() const
{
- if (m_refData == NULL)
- {
- wxFAIL_MSG( wxT("invalid brush") );
- return 0;
- }
+ wxCHECK_MSG( IsOk(), wxBRUSHSTYLE_INVALID, wxT("invalid brush") );
return M_BRUSHDATA->m_style;
}
-wxColour &wxBrush::GetColour() const
+wxColour wxBrush::GetColour() const
{
- if (m_refData == NULL)
- {
- wxFAIL_MSG( wxT("invalid brush") );
- return wxNullColour;
- }
+ wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid brush") );
return M_BRUSHDATA->m_colour;
}
wxBitmap *wxBrush::GetStipple() const
{
- if (m_refData == NULL)
- {
- wxFAIL_MSG( wxT("invalid brush") );
- return &wxNullBitmap;
- }
+ wxCHECK_MSG( IsOk(), NULL, wxT("invalid brush") );
return &M_BRUSHDATA->m_stipple;
}
void wxBrush::SetColour( const wxColour& col )
{
AllocExclusive();
-
+
M_BRUSHDATA->m_colour = col;
}
void wxBrush::SetColour( unsigned char r, unsigned char g, unsigned char b )
{
AllocExclusive();
-
+
M_BRUSHDATA->m_colour.Set( r, g, b );
}
-void wxBrush::SetStyle( int style )
+void wxBrush::SetStyle( wxBrushStyle style )
{
AllocExclusive();
-
+
M_BRUSHDATA->m_style = style;
}
void wxBrush::SetStipple( const wxBitmap& stipple )
{
AllocExclusive();
-
+
M_BRUSHDATA->m_stipple = stipple;
if (M_BRUSHDATA->m_stipple.GetMask())
- {
- M_BRUSHDATA->m_style = wxSTIPPLE_MASK_OPAQUE;
- }
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK_OPAQUE;
else
- {
- M_BRUSHDATA->m_style = wxSTIPPLE;
- }
+ M_BRUSHDATA->m_style = wxBRUSHSTYLE_STIPPLE_MASK;
}