#ifndef WX_PRECOMP
#include "wx/frame.h"
- #include "wx/mdi.h"
#endif
#include "wx/laywin.h"
+#include "wx/mdi.h"
+
IMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent)
-DEFINE_EVENT_TYPE(wxEVT_QUERY_LAYOUT_INFO)
-DEFINE_EVENT_TYPE(wxEVT_CALCULATE_LAYOUT)
+wxDEFINE_EVENT( wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
+wxDEFINE_EVENT( wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
+
+
+// ----------------------------------------------------------------------------
+// wxSashLayoutWindow
+// ----------------------------------------------------------------------------
#if wxUSE_SASH
IMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow)
-
BEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow)
EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout)
EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo)
{
// If not in query mode, resize the window.
// TODO: add wxRect& form to wxWindow::SetSize
- wxSize sz = GetSize();
+ wxSize sz2 = GetSize();
wxPoint pos = GetPosition();
SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height);
// Make sure the sash is erased when the window is resized
- if ((pos.x != thisRect.x || pos.y != thisRect.y || sz.x != thisRect.width || sz.y != thisRect.height) &&
+ if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) &&
(GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
Refresh(true);
}
#endif // wxUSE_SASH
-/*
- * wxLayoutAlgorithm
- */
+
+// ----------------------------------------------------------------------------
+// wxLayoutAlgorithm
+// ----------------------------------------------------------------------------
#if wxUSE_MDI_ARCHITECTURE