#include "wx/image.h"
-class WXDLLEXPORT wxJPEGHandler: public wxImageHandler
+class WXDLLIMPEXP_CORE wxJPEGHandler: public wxImageHandler
{
public:
inline wxJPEGHandler()
{
m_name = wxT("JPEG file");
m_extension = wxT("jpg");
+ m_altExtensions.Add(wxT("jpeg"));
+ m_altExtensions.Add(wxT("jpe"));
m_type = wxBITMAP_TYPE_JPEG;
m_mime = wxT("image/jpeg");
}
#if wxUSE_STREAMS
virtual bool LoadFile( wxImage *image, wxInputStream& stream, bool verbose=true, int index=-1 );
virtual bool SaveFile( wxImage *image, wxOutputStream& stream, bool verbose=true );
+protected:
virtual bool DoCanRead( wxInputStream& stream );
#endif