implement wxTreeCtrl::GetFocusedItem() for wxMSW too (see #10859)
[wxWidgets.git] / samples / xrc / myframe.cpp
index 0d396f3d56c4606bb2a9896aec3a9d466a9d996e..175d883bae04cb49370dd3c08cec5ee7a4865879 100644 (file)
@@ -24,6 +24,8 @@
     #include "wx/wx.h"
 #endif
 
     #include "wx/wx.h"
 #endif
 
+#include "wx/sysopt.h"
+
 //-----------------------------------------------------------------------------
 // Header of this .cpp file
 //-----------------------------------------------------------------------------
 //-----------------------------------------------------------------------------
 // Header of this .cpp file
 //-----------------------------------------------------------------------------
@@ -76,8 +78,7 @@
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
     EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
     EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
     EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
     EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
-    EVT_MENU(XRCID("exit_tool_or_menuitem"),  MyFrame::OnExitToolOrMenuCommand)
-    EVT_MENU(XRCID("exit_tool_or_menuitem"),  MyFrame::OnExitToolOrMenuCommand)
+    EVT_MENU(wxID_EXIT,  MyFrame::OnExitToolOrMenuCommand)
     EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
     EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
     EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
     EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
     EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
     EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
@@ -86,7 +87,7 @@ BEGIN_EVENT_TABLE(MyFrame, wxFrame)
     EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
     EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
     EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
     EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
     EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
     EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
-    EVT_MENU(XRCID("about_tool_or_menuitem"), MyFrame::OnAboutToolOrMenuCommand)
+    EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
 END_EVENT_TABLE()
 
 //-----------------------------------------------------------------------------
 END_EVENT_TABLE()
 
 //-----------------------------------------------------------------------------
@@ -115,6 +116,7 @@ MyFrame::MyFrame(wxWindow* parent)
     // NOTE: For toolbars you currently should do it exactly like this.
     // With toolbars, you currently can't create one, and set it later. It
     // needs to be all in one step.
     // NOTE: For toolbars you currently should do it exactly like this.
     // With toolbars, you currently can't create one, and set it later. It
     // needs to be all in one step.
+    wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
     SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
 
 #if wxUSE_STATUSBAR
     SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
 
 #if wxUSE_STATUSBAR
@@ -175,6 +177,29 @@ void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
     preferencesDialog.ShowModal();
 }
 
     preferencesDialog.ShowModal();
 }
 
+void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
+{
+#if wxUSE_ANIMATIONCTRL
+    // get the pointers we need
+    wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
+    if (!btn || !btn->GetParent()) return;
+
+    wxWindow *win = btn->GetParent();
+    wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
+    if (ctrl->IsPlaying())
+    {
+        ctrl->Stop();
+        btn->SetLabel(wxT("Play"));
+    }
+    else
+    {
+        if (ctrl->Play())
+            btn->SetLabel(wxT("Stop"));
+        else
+            wxLogError(wxT("Cannot play the animation..."));
+    }
+#endif
+}
 
 void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 {
 
 void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 {
@@ -182,22 +207,20 @@ void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
 
 #if wxUSE_LISTCTRL
     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
 
 #if wxUSE_LISTCTRL
-    // There is no data in the listctrl. This will add some columns
-    // and some data. You don't need to use any pointers
-    // at all to manipulate the controls, just simply use the XRCCTL(...) macros.
-    // "controls_treectrl" is the name of this control in the XRC.
-    // (1) Insert a column, with the column header of "Name"
-    // (The '_' function around "Name" marks this string as one to translate).
-    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertColumn( 0,
-                                                                 _("Name"),
-                                                                 wxLIST_FORMAT_LEFT,
-                                                                 ( 200 )
-                                                                );
-    // (2) Insert some items into the listctrl
-    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(0,wxT("Todd Hope"));
-    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(1,wxT("Kim Wynd"));
-    XRCCTRL(dlg, "controls_listctrl", wxListCtrl)->InsertItem(2,wxT("Leon Li"));
-#endif
+    // The resource file specifies the columns of the control as they are
+    // typically static while the items themselves are added from here as
+    // usually they are not static (but if they are, they can be defined in the
+    // resources too, see the two other list controls definitions in
+    // controls.xrc)
+
+    // Insert some items into the listctrl: notice that we can access it using
+    // XRCCTRL
+    wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
+
+    list->InsertItem(0, "Athos");   list->SetItem(0, 1, "90");
+    list->InsertItem(1, "Porthos"); list->SetItem(1, 1, "120");
+    list->InsertItem(2, "Aramis");  list->SetItem(2, 1, "80");
+#endif // wxUSE_LISTCTRL
 
 #if wxUSE_TREECTRL
     // There is no data in the tree ctrl. These lines will add some.
 
 #if wxUSE_TREECTRL
     // There is no data in the tree ctrl. These lines will add some.
@@ -216,6 +239,13 @@ void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
     treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
 #endif
 
     treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
 #endif
 
+#if wxUSE_ANIMATIONCTRL
+    // dynamically connect our event handler for the "clicked" event of the "play" button
+    // in the animation ctrl page of our dialog
+    dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_COMMAND_BUTTON_CLICKED,
+                wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
+#endif
+
     // All done. Show the dialog.
     dlg.ShowModal();
 }
     // All done. Show the dialog.
     dlg.ShowModal();
 }