- // Copying
- wxRegion(const wxRegion& r) : wxGDIObject(r)
- { Ref(r); }
- wxRegion& operator = (const wxRegion& r)
- { Ref(r); return (*this); }
-
- // Modify region
- // -------------
-
- // Clear current region
- void Clear();
-
- // Move the region
- bool Offset(wxCoord x, wxCoord y);
-
- // Union rectangle or region with this.
- bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
- bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
- bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
-
- // Intersect rectangle or region with this.
- bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
- bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
- bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
-
- // Subtract rectangle or region from this:
- // Combines the parts of 'this' that are not part of the second region.
- bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
- bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
- bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
-
- // XOR: the union of two combined regions except for any overlapping areas.
- bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
- bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
- bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
-
- // Information on region
- // ---------------------
-
- // Outer bounds of region
- void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
- wxRect GetBox() const ;
-
- // Is region empty?
- bool Empty() const;
- inline bool IsEmpty() const { return Empty(); }
-
- // Tests
- // Does the region contain the point (x,y)?
- wxRegionContain Contains(wxCoord x, wxCoord y) const;
- // Does the region contain the point pt?
- wxRegionContain Contains(const wxPoint& pt) const;
- // Does the region contain the rectangle (x, y, w, h)?
- wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
- // Does the region contain the rectangle rect?
- wxRegionContain Contains(const wxRect& rect) const;
-
- // Convert the region to a B&W bitmap with the white pixels being inside
- // the region.
- wxBitmap ConvertToBitmap() const;
-
- // Use the non-transparent pixels of a wxBitmap for the region to combine
- // with this region. First version takes transparency from bitmap's mask,
- // second lets the user specify the colour to be treated as transparent
- // along with an optional tolerance value.
- // NOTE: implemented in common/rgncmn.cpp
- bool Union(const wxBitmap& bmp);
- bool Union(const wxBitmap& bmp,
- const wxColour& transColour, int tolerance = 0);
-
-// Internal
- bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
- bool Combine(const wxRegion& region, wxRegionOp op);
- bool Combine(const wxRect& rect, wxRegionOp op);