#include "wx/control.h"
#include "wx/bitmap.h"
+#include "wx/icon.h"
-class WXDLLEXPORT wxIcon;
-class WXDLLEXPORT wxBitmap;
-
-extern WXDLLEXPORT_DATA(const wxChar*) wxStaticBitmapNameStr;
+extern WXDLLIMPEXP_DATA_CORE(const char) wxStaticBitmapNameStr[];
// a control showing an icon or a bitmap
-class WXDLLEXPORT wxStaticBitmapBase : public wxControl
+class WXDLLIMPEXP_CORE wxStaticBitmapBase : public wxControl
{
public:
wxStaticBitmapBase() { }
virtual void SetIcon(const wxIcon& icon) = 0;
virtual void SetBitmap(const wxBitmap& bitmap) = 0;
virtual wxBitmap GetBitmap() const = 0;
+ virtual wxIcon GetIcon() const /* = 0 -- should be pure virtual */
+ {
+ // stub it out here for now as not all ports implement it (but they
+ // should)
+ return wxIcon();
+ }
// overriden base class virtuals
virtual bool AcceptsFocus() const { return false; }
virtual bool HasTransparentBackground() { return true; }
protected:
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const { return wxBORDER_NONE; }
+
virtual wxSize DoGetBestSize() const;
- DECLARE_NO_COPY_CLASS(wxStaticBitmapBase)
+ wxDECLARE_NO_COPY_CLASS(wxStaticBitmapBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/msw/statbmp.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/statbmp.h"
-#elif defined(__WXGTK__)
+#elif defined(__WXGTK20__)
#include "wx/gtk/statbmp.h"
+#elif defined(__WXGTK__)
+ #include "wx/gtk1/statbmp.h"
#elif defined(__WXMAC__)
- #include "wx/mac/statbmp.h"
+ #include "wx/osx/statbmp.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/statbmp.h"
#elif defined(__WXPM__)