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Make wxWindow::HasScrollbar() respect wxScrolled::ShowScrollbars().
[wxWidgets.git]
/
include
/
wx
/
motif
/
gauge.h
diff --git
a/include/wx/motif/gauge.h
b/include/wx/motif/gauge.h
index 392f2568740e0d7ca2a239e65ba5423001cc3fe4..f839c2cc93dca2678eeede2d31eec8da94662c91 100644
(file)
--- a/
include/wx/motif/gauge.h
+++ b/
include/wx/motif/gauge.h
@@
-1,25
+1,24
@@
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
-// Name: gauge.h
+// Name:
wx/motif/
gauge.h
// Purpose: wxGauge class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// Purpose: wxGauge class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
-// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
+// Licence:
wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
// Group box
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
// Group box
-class WXDLL
EXPORT
wxGauge : public wxGaugeBase
+class WXDLL
IMPEXP_CORE
wxGauge : public wxGaugeBase
{
DECLARE_DYNAMIC_CLASS(wxGauge)
{
DECLARE_DYNAMIC_CLASS(wxGauge)
-
+
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
-
+
inline wxGauge(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
inline wxGauge(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
@@
-30,7
+29,7
@@
public:
{
Create(parent, id, range, pos, size, style, validator, name);
}
{
Create(parent, id, range, pos, size, style, validator, name);
}
-
+
bool Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
bool Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
@@
-38,15
+37,15
@@
public:
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
-
+
void SetShadowWidth(int w);
void SetRange(int r);
void SetValue(int pos);
void SetShadowWidth(int w);
void SetRange(int r);
void SetValue(int pos);
-
+
int GetShadowWidth() const ;
int GetRange() const ;
int GetValue() const ;
int GetShadowWidth() const ;
int GetRange() const ;
int GetValue() const ;
-
+
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
private:
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
private: