#endif
#ifdef __WXMAC__
-#include "wx/mac/private.h"
+#include "wx/osx/private.h"
#include "wx/graphics.h"
+#include "wx/dcgraph.h"
#endif
#ifdef __WXGTK__
// with custom dock art (probably by writing a new stand-alone class derived
// from the wxAuiDockArt base class). The active dock art class can be set via
// wxAuiManager::SetDockArt()
-
-
-// wxAuiBlendColour is used by wxAuiStepColour
-double wxAuiBlendColour(double fg, double bg, double alpha)
-{
- double result = bg + (alpha * (fg - bg));
- if (result < 0.0)
- result = 0.0;
- if (result > 255)
- result = 255;
- return result;
-}
-
-// wxAuiStepColour() it a utility function that simply darkens
-// or lightens a color, based on the specified percentage
-// ialpha of 0 would be completely black, 100 completely white
-// an ialpha of 100 returns the same colour
-wxColor wxAuiStepColour(const wxColor& c, int ialpha)
-{
- if (ialpha == 100)
- return c;
-
- double r = c.Red(), g = c.Green(), b = c.Blue();
- double bg;
-
- // ialpha is 0..200 where 0 is completely black
- // and 200 is completely white and 100 is the same
- // convert that to normal alpha 0.0 - 1.0
- ialpha = wxMin(ialpha, 200);
- ialpha = wxMax(ialpha, 0);
- double alpha = ((double)(ialpha - 100.0))/100.0;
-
- if (ialpha > 100)
- {
- // blend with white
- bg = 255.0;
- alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
- }
- else
- {
- // blend with black
- bg = 0.0;
- alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
- }
-
- r = wxAuiBlendColour(r, bg, alpha);
- g = wxAuiBlendColour(g, bg, alpha);
- b = wxAuiBlendColour(b, bg, alpha);
-
- return wxColour((unsigned char)r, (unsigned char)g, (unsigned char)b);
-}
-
-
wxColor wxAuiLightContrastColour(const wxColour& c)
{
int amount = 120;
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160;
- return wxAuiStepColour(c, amount);
+ return c.ChangeLightness(amount);
}
// wxAuiBitmapFromBits() is a utility function that creates a
wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
-#ifdef __WXMAC__
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
wxColor base_colour = wxColour( wxMacCreateCGColorFromHITheme(kThemeBrushToolbarBackground));
#else
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
- wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
- wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
- //wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
- wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
+ wxColor darker1_colour = base_colour.ChangeLightness(85);
+ wxColor darker2_colour = base_colour.ChangeLightness(75);
+ wxColor darker3_colour = base_colour.ChangeLightness(60);
+ //wxColor darker4_colour = base_colour.ChangeLightness(50);
+ wxColor darker5_colour = base_colour.ChangeLightness(40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
m_inactive_caption_colour = darker1_colour;
- m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
+ m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
m_inactive_caption_text_colour = *wxBLACK;
m_sash_brush = wxBrush(base_colour);
m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE);
#endif
+ // default metric values
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
+ SInt32 height;
+ GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
+ m_sash_size = height;
+#elif defined(__WXGTK__)
+ m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
+#else
+ m_sash_size = 4;
+#endif
+ m_caption_size = 17;
+ m_border_size = 1;
+ m_button_size = 14;
+ m_gripper_size = 9;
+ m_gradient_type = wxAUI_GRADIENT_VERTICAL;
+
+ InitBitmaps();
+}
+
+void
+wxAuiDefaultDockArt::InitBitmaps ()
+{
// some built in bitmaps
#if defined( __WXMAC__ )
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
#elif defined(__WXGTK__)
- static unsigned char close_bits[]={
+ static const unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xfb, 0xef, 0xdb, 0xed, 0x8b, 0xe8,
0x1b, 0xec, 0x3b, 0xee, 0x1b, 0xec, 0x8b, 0xe8, 0xdb, 0xed, 0xfb, 0xef,
0x07, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
#else
- static unsigned char close_bits[]={
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
- 0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
+ static const unsigned char close_bits[]={
+ // reduced height, symmetric
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+ /*
+ // same height as maximize/restore
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xe7, 0xcf, 0xf3, 0x9f, 0xf9,
+ 0x3f, 0xfc, 0x7f, 0xfe, 0x3f, 0xfc, 0x9f, 0xf9, 0xcf, 0xf3, 0xe7, 0xe7,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
+ */
#endif
- static unsigned char maximize_bits[] = {
+ static const unsigned char maximize_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
- static unsigned char restore_bits[]={
+ static const unsigned char restore_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
- static unsigned char pin_bits[]={
+ static const unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
m_inactive_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
m_active_pin_bitmap = wxAuiBitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
-
- // default metric values
-#if defined(__WXMAC__)
- SInt32 height;
- GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
- m_sash_size = height;
-#elif defined(__WXGTK__)
- m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
-#else
- m_sash_size = 4;
-#endif
- m_caption_size = 17;
- m_border_size = 1;
- m_button_size = 14;
- m_gripper_size = 9;
- m_gradient_type = wxAUI_GRADIENT_VERTICAL;
}
int wxAuiDefaultDockArt::GetMetric(int id)
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
case wxAUI_DOCKART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour);
- m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
- m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
+ m_gripper_pen1.SetColour(colour.ChangeLightness(40));
+ m_gripper_pen2.SetColour(colour.ChangeLightness(60));
break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
+
+ InitBitmaps();
}
void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
-#if defined(__WXMAC__)
+#if defined( __WXMAC__ ) && wxOSX_USE_COCOA_OR_CARBON
wxUnusedVar(window);
wxUnusedVar(orientation);
{
if (pane.state & wxAuiPaneInfo::optionActive)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
}
else
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
}
// draw the background behind the button