public:
wxVectorBase() : m_allocsize(16), m_size(0), m_capacity(0), m_objects(0) {}
public:
wxVectorBase() : m_allocsize(16), m_size(0), m_capacity(0), m_objects(0) {}
#define _WX_DECLARE_VECTOR(obj, cls, exp)\
class exp cls : public wxVectorBase\
{\
#define _WX_DECLARE_VECTOR(obj, cls, exp)\
class exp cls : public wxVectorBase\
{\
public:\
void push_back(const obj& o)\
{\
wxCHECK2(Alloc(size() + 1), return);\
Append(new obj(o));\
public:\
void push_back(const obj& o)\
{\
wxCHECK2(Alloc(size() + 1), return);\
Append(new obj(o));\