-/////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////
// Name: msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: Vadim Zeitlin
#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
-#ifdef __GNUG__
- #pragma interface "spinctrl.h"
-#endif
-
#include "wx/spinbutt.h" // the base class
+#if wxUSE_SPINCTRL
+
+#include "wx/dynarray.h"
+
+class WXDLLEXPORT wxSpinCtrl;
+WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
+
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
wxSpinCtrl() { }
wxSpinCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
}
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
// because the base class already has one returning int!)
void SetValue(const wxString& text);
+ // another wxTextCtrl-like method
+ void SetSelection(long from, long to);
+
// implementation only from now on
// -------------------------------
- virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
- virtual int GetValue() const;
+ virtual ~wxSpinCtrl();
+
+ virtual void SetValue(int val);
+ virtual int GetValue() const;
virtual bool SetFont(const wxFont &font);
+ virtual void SetFocus();
+
+ virtual bool Enable(bool enable = true);
+ virtual bool Show(bool show = true);
+
+ // wxSpinButton doesn't accept focus, but we do
+ virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
+
+ // for internal use only
- virtual bool Enable(bool enable = TRUE);
- virtual bool Show(bool show = TRUE);
+ // get the subclassed window proc of the buddy text
+ WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
+
+ // return the spinctrl object whose buddy is the given window or NULL
+ static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
+
+ // process a WM_COMMAND generated by the buddy text control
+ bool ProcessTextCommand(WXWORD cmd, WXWORD id);
protected:
+ virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
+ virtual void DoGetSize(int *width, int *height) const;
+#if wxUSE_TOOLTIPS
+ virtual void DoSetToolTip( wxToolTip *tip );
+#endif // wxUSE_TOOLTIPS
// the handler for wxSpinButton events
void OnSpinChange(wxSpinEvent& event);
- WXHWND m_hwndBuddy;
+ // handle processing of special keys
+ void OnChar(wxKeyEvent& event);
+ void OnSetFocus(wxFocusEvent& event);
+ void OnKillFocus(wxFocusEvent& event);
+
+ // generate spin control update event with the given value
+ void SendSpinUpdate(int value);
+
+ // called to ensure that the value is in the correct range
+ virtual void NormalizeValue();
+
+
+ // the value of the control before the latest change (which might not have
+ // changed anything in fact -- this is why we need this field)
+ int m_oldValue;
+
+ // the data for the "buddy" text ctrl
+ WXHWND m_hwndBuddy;
+ WXFARPROC m_wndProcBuddy;
+
+ // all existing wxSpinCtrls - this allows to find the one corresponding to
+ // the given buddy window in GetSpinForTextCtrl()
+ static wxArraySpins ms_allSpins;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxSpinCtrl)
};
+#endif // wxUSE_SPINCTRL
+
#endif // _WX_MSW_SPINCTRL_H_